network library suggestions? #1941
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C# Network library suggestions to use with MessagePack? I'm exploring C# gamedev and would like to know what csharp network libraries people would suggest to use to use on client+server. some options I have heard of, but I have no knowledge of: |
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I'm not sure what you mean by a "network library". And I daresay the recommendation would very much depend on what you mean to achieve. MessagePack is just a serializer, so you can serialize data and send it over any network connection you want, from any library, or save it to a file, ... whatever. The only recommendation I have for you is if you need RPC, meaning invoking methods over the network, and you want to use MessagePack to serialize arguments and return values, then StreamJsonRpc+MessagePack make a great pair. |
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I'm not sure what you mean by a "network library". And I daresay the recommendation would very much depend on what you mean to achieve. MessagePack is just a serializer, so you can serialize data and send it over any network connection you want, from any library, or save it to a file, ... whatever.
The only recommendation I have for you is if you need RPC, meaning invoking methods over the network, and you want to use MessagePack to serialize arguments and return values, then StreamJsonRpc+MessagePack make a great pair.