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669 lines (534 loc) · 18.1 KB
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#include "face.h"
#include "armfunc.h"
#include "random.h"
#include "hardware.h"
#include "move.h"
#include "oam.h"
#include "proc.h"
#include "sprite.h"
#include "util.h"
#include "bm.h"
#include "gamedata.h"
#include "constants/videoalloc_global.h"
#include "constants/faces.h"
struct FaceVramEnt CONST_DATA DefaultFaceConfig[FACE_SLOT_COUNT] =
{
[0] = { OBCHR_FACE_DEFAULT0 * CHR_SIZE, OBPAL_FACE_DEFAULT0 },
[1] = { OBCHR_FACE_DEFAULT1 * CHR_SIZE, OBPAL_FACE_DEFAULT1 },
[2] = { OBCHR_FACE_DEFAULT2 * CHR_SIZE, OBPAL_FACE_DEFAULT2 },
[3] = { OBCHR_FACE_DEFAULT3 * CHR_SIZE, OBPAL_FACE_DEFAULT3 },
};
u16 CONST_DATA Sprite_Face64x80[] =
{
4,
OAM0_SHAPE_64x32, OAM1_SIZE_64x32 + OAM1_X(-32), OAM2_CHR(0x00),
OAM0_SHAPE_64x32 + OAM0_Y(32), OAM1_SIZE_64x32 + OAM1_X(-32), OAM2_CHR(0x08),
OAM0_SHAPE_32x16 + OAM0_Y(64), OAM1_SIZE_32x16 + OAM1_X(-32), OAM2_CHR(0x10),
OAM0_SHAPE_32x16 + OAM0_Y(64), OAM1_SIZE_32x16, OAM2_CHR(0x50),
};
u16 CONST_DATA Sprite_Face64x80_Flipped[] =
{
4,
OAM0_SHAPE_64x32, OAM1_SIZE_64x32 + OAM1_HFLIP + OAM1_X(-32), OAM2_CHR(0x00),
OAM0_SHAPE_64x32 + OAM0_Y(32), OAM1_SIZE_64x32 + OAM1_HFLIP + OAM1_X(-32), OAM2_CHR(0x08),
OAM0_SHAPE_32x16 + OAM0_Y(64), OAM1_SIZE_32x16 + OAM1_HFLIP + OAM1_X(-32), OAM2_CHR(0x50),
OAM0_SHAPE_32x16 + OAM0_Y(64), OAM1_SIZE_32x16 + OAM1_HFLIP, OAM2_CHR(0x10),
};
u16 CONST_DATA Sprite_Face96x80[] =
{
6,
OAM0_SHAPE_64x32, OAM1_SIZE_64x32 + OAM1_X(-32), OAM2_CHR(0x00),
OAM0_SHAPE_64x32 + OAM0_Y(32), OAM1_SIZE_64x32 + OAM1_X(-32), OAM2_CHR(0x08),
OAM0_SHAPE_32x16 + OAM0_Y(64), OAM1_SIZE_32x16 + OAM1_X(-32), OAM2_CHR(0x10),
OAM0_SHAPE_32x16 + OAM0_Y(64), OAM1_SIZE_32x16, OAM2_CHR(0x50),
OAM0_SHAPE_16x32 + OAM0_Y(48), OAM1_SIZE_16x32 + OAM1_X(-48), OAM2_CHR(0x14),
OAM0_SHAPE_16x32 + OAM0_Y(48), OAM1_SIZE_16x32 + OAM1_X(+32), OAM2_CHR(0x16),
};
u16 CONST_DATA Sprite_Face96x80_Flipped[] =
{
6,
OAM0_SHAPE_64x32, OAM1_SIZE_64x32 + OAM1_HFLIP + OAM1_X(-32), OAM2_CHR(0x00),
OAM0_SHAPE_64x32 + OAM0_Y(32), OAM1_SIZE_64x32 + OAM1_HFLIP + OAM1_X(-32), OAM2_CHR(0x08),
OAM0_SHAPE_32x16 + OAM0_Y(64), OAM1_SIZE_32x16 + OAM1_HFLIP + OAM1_X(-32), OAM2_CHR(0x50),
OAM0_SHAPE_32x16 + OAM0_Y(64), OAM1_SIZE_32x16 + OAM1_HFLIP, OAM2_CHR(0x10),
OAM0_SHAPE_16x32 + OAM0_Y(48), OAM1_SIZE_16x32 + OAM1_HFLIP + OAM1_X(-48), OAM2_CHR(0x16),
OAM0_SHAPE_16x32 + OAM0_Y(48), OAM1_SIZE_16x32 + OAM1_HFLIP + OAM1_X(+32), OAM2_CHR(0x14),
};
u16 CONST_DATA Sprite_Face64x72[] =
{
6,
OAM0_SHAPE_64x32, OAM1_SIZE_64x32 + OAM1_X(-32), OAM2_CHR(0x00),
OAM0_SHAPE_64x32 + OAM0_Y(32), OAM1_SIZE_64x32 + OAM1_X(-32), OAM2_CHR(0x08),
OAM0_SHAPE_16x8 + OAM0_Y(64), OAM1_SIZE_16x8 + OAM1_X(-32), OAM2_CHR(0x10),
OAM0_SHAPE_16x8 + OAM0_Y(64), OAM1_SIZE_16x8 + OAM1_X(-16), OAM2_CHR(0x12),
OAM0_SHAPE_16x8 + OAM0_Y(64), OAM1_SIZE_16x8, OAM2_CHR(0x50),
OAM0_SHAPE_16x8 + OAM0_Y(64), OAM1_SIZE_16x8 + OAM1_X(+16), OAM2_CHR(0x52),
};
u16 CONST_DATA Sprite_Face64x72_Flipped[] =
{
6,
OAM0_SHAPE_64x32, OAM1_SIZE_64x32 + OAM1_HFLIP + OAM1_X(-32), OAM2_CHR(0x00),
OAM0_SHAPE_64x32 + OAM0_Y(32), OAM1_SIZE_64x32 + OAM1_HFLIP + OAM1_X(-32), OAM2_CHR(0x08),
OAM0_SHAPE_16x8 + OAM0_Y(64), OAM1_SIZE_16x8 + OAM1_HFLIP + OAM1_X(-32), OAM2_CHR(0x52),
OAM0_SHAPE_16x8 + OAM0_Y(64), OAM1_SIZE_16x8 + OAM1_HFLIP + OAM1_X(-16), OAM2_CHR(0x50),
OAM0_SHAPE_16x8 + OAM0_Y(64), OAM1_SIZE_16x8 + OAM1_HFLIP, OAM2_CHR(0x12),
OAM0_SHAPE_16x8 + OAM0_Y(64), OAM1_SIZE_16x8 + OAM1_HFLIP + OAM1_X(+16), OAM2_CHR(0x10),
};
u16 CONST_DATA Sprite_FaceTalkFrameB[] =
{
1, OAM0_SHAPE_32x16, OAM1_SIZE_32x16 + OAM1_X(-16), 0,
};
u16 CONST_DATA Sprite_FaceTalkFrameB_Flipped[] =
{
1, OAM0_SHAPE_32x16, OAM1_SIZE_32x16 + OAM1_HFLIP + OAM1_X(-16), 0,
};
u16 CONST_DATA Sprite_FaceTalkFrameA[] =
{
4,
OAM0_SHAPE_16x8, OAM1_SIZE_16x8 + OAM1_X(-16), OAM2_CHR(0x00),
OAM0_SHAPE_16x8, OAM1_SIZE_16x8, OAM2_CHR(0x02),
OAM0_SHAPE_16x8 + OAM0_Y(8), OAM1_SIZE_16x8 + OAM1_X(-16), OAM2_CHR(0x04),
OAM0_SHAPE_16x8 + OAM0_Y(8), OAM1_SIZE_16x8, OAM2_CHR(0x06),
};
u16 CONST_DATA Sprite_FaceTalkFrameA_Flipped[] =
{
4,
OAM0_SHAPE_16x8, OAM1_SIZE_16x8 + OAM1_HFLIP, OAM2_CHR(0x00),
OAM0_SHAPE_16x8, OAM1_SIZE_16x8 + OAM1_HFLIP + OAM1_X(-16), OAM2_CHR(0x02),
OAM0_SHAPE_16x8 + OAM0_Y(8), OAM1_SIZE_16x8 + OAM1_HFLIP, OAM2_CHR(0x04),
OAM0_SHAPE_16x8 + OAM0_Y(8), OAM1_SIZE_16x8 + OAM1_HFLIP + OAM1_X(-16), OAM2_CHR(0x06),
};
struct FaceTalkSpriteEnt CONST_DATA FaceTalkFrameSpriteTable[16] =
{
{ 0x80, Sprite_FaceTalkFrameA },
{ 0x58, Sprite_FaceTalkFrameB },
{ 0x18, Sprite_FaceTalkFrameB },
{ 0x58, Sprite_FaceTalkFrameB },
{ 0x80, Sprite_FaceTalkFrameA_Flipped },
{ 0x58, Sprite_FaceTalkFrameB_Flipped },
{ 0x18, Sprite_FaceTalkFrameB_Flipped },
{ 0x58, Sprite_FaceTalkFrameB_Flipped },
{ 0x80, Sprite_FaceTalkFrameA },
{ 0x5C, Sprite_FaceTalkFrameB },
{ 0x1C, Sprite_FaceTalkFrameB },
{ 0x5C, Sprite_FaceTalkFrameB },
{ 0x80, Sprite_FaceTalkFrameA_Flipped },
{ 0x5C, Sprite_FaceTalkFrameB_Flipped },
{ 0x1C, Sprite_FaceTalkFrameB_Flipped },
{ 0x5C, Sprite_FaceTalkFrameB_Flipped },
};
struct ProcScr CONST_DATA ProcScr_Face[] =
{
PROC_19, // PROC_NAME("E_FACE")
PROC_WHILE_EXISTS(ProcScr_CamMove),
PROC_SLEEP(1),
PROC_REPEAT(Face_OnIdle),
PROC_END,
};
u8 CONST_DATA FaceTm_Unk_085C3C18[] =
{
12, 10,
0xFF, 0xFF, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0xFF, 0xFF,
0xFF, 0xFF, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0xFF, 0xFF,
0xFF, 0xFF, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0xFF, 0xFF,
0xFF, 0xFF, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0xFF, 0xFF,
0xFF, 0xFF, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0xFF, 0xFF,
0xFF, 0xFF, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0xFF, 0xFF,
0x14, 0x15, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x16, 0x17,
0x34, 0x35, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x36, 0x37,
0x54, 0x55, 0x10, 0x11, 0x12, 0x13, 0x50, 0x51, 0x52, 0x53, 0x56, 0x57,
0x74, 0x75, 0x30, 0x31, 0x32, 0x33, 0x70, 0x71, 0x72, 0x73, 0x76, 0x77,
};
u8 CONST_DATA FaceTm_Unk_085C3C92[] =
{
4, 4,
0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0A, 0x0B,
0x0C, 0x0D, 0x0E, 0x0F,
};
struct ProcScr CONST_DATA ProcScr_FaceChibiSpr[] =
{
PROC_REPEAT(FaceChibiSpr_OnIdle),
PROC_END,
};
u16 CONST_DATA Sprite_FaceChibi[] =
{
2,
OAM0_SHAPE_32x16, OAM1_SIZE_32x16, OAM2_CHR(0),
OAM0_SHAPE_32x16 + OAM0_Y(+16), OAM1_SIZE_32x16, OAM2_CHR(4),
};
u16 CONST_DATA Sprite_FaceChibi_Flipped[] =
{
2,
OAM0_SHAPE_32x16, OAM1_SIZE_32x16 + OAM1_HFLIP, OAM2_CHR(0),
OAM0_SHAPE_32x16 + OAM0_Y(+16), OAM1_SIZE_32x16 + OAM1_HFLIP, OAM2_CHR(4),
};
struct ProcScr CONST_DATA ProcScr_FaceEndIn8Frames[] =
{
PROC_SLEEP(8),
PROC_CALL(EndFacePtr),
PROC_END,
};
struct FaceProc * COMMON_DATA(gFaces) gFaces[FACE_SLOT_COUNT] = { 0 };
struct FaceVramEnt EWRAM_DATA gFaceConfig[FACE_SLOT_COUNT] = { 0 };
struct FaceInfo const * GetFaceInfo(int fid)
{
return FaceInfoTable + fid - 1;
}
int GetFace_Unk(int fid)
{
return GetFaceInfo(fid)->unk_0E;
}
void InitFaces(void)
{
int i;
for (i = 0; i < FACE_SLOT_COUNT; ++i)
EndFaceById(i);
SetFaceConfig(NULL);
}
void SetFaceConfig(struct FaceVramEnt const * config)
{
int i;
if (config == NULL)
config = DefaultFaceConfig;
for (i = 0; i < FACE_SLOT_COUNT; ++i)
{
gFaceConfig[i].chr_off = config[i].chr_off;
gFaceConfig[i].palid = config[i].palid;
}
}
int GetFreeFaceSlot(void)
{
int i;
for (i = 0; i < FACE_SLOT_COUNT; ++i)
{
if (gFaces[i] == NULL)
return i;
}
return -1;
}
void UpdateFaceTalk(struct FaceProc * proc)
{
int sprite_num;
int oam0;
proc->talk_frame_clock--;
if (proc->talk_frame_clock < 0)
{
proc->talk_frame_clock = 1 + ((RandNextB() >> 16) & 7); // 1 + rand(0..6)
proc->talk_frame = (proc->talk_frame + 1) & 3;
}
sprite_num = (GetFaceDisp(proc) & FACE_DISP_SMILE) != 0 ? 0 : 8;
sprite_num = (GetFaceDisp(proc) & FACE_DISP_FLIPPED) != 0 ? sprite_num + 4 : sprite_num;
if ((GetFaceDisp(proc) & (FACE_DISP_TALK_1 | FACE_DISP_TALK_2)) != 0)
sprite_num += proc->talk_frame;
oam0 = (GetFaceDisp(proc) & FACE_DISP_BLEND) != 0 ? OAM0_BLEND : 0;
oam0 += OAM0_Y(proc->y_disp + proc->y_offset_mouth);
PutSpriteExt(proc->sprite_layer,
OAM1_X(proc->x_disp + proc->x_offset_mouth), oam0,
FaceTalkFrameSpriteTable[sprite_num].sprite,
proc->oam2 + FaceTalkFrameSpriteTable[sprite_num].chr);
}
void Face_OnIdle(struct FaceProc * proc)
{
int oam0;
oam0 = (GetFaceDisp(proc) & FACE_DISP_BLEND) != 0 ? OAM0_BLEND : 0;
oam0 += OAM0_Y(proc->y_disp);
PutSpriteExt(proc->sprite_layer, OAM1_X(proc->x_disp), oam0, proc->sprite, proc->oam2);
UpdateFaceTalk(proc);
}
struct FaceProc * StartFaceAuto(int fid, int x, int y, int disp)
{
int slot = GetFreeFaceSlot();
if (slot < 0)
return NULL;
return StartFace(slot, fid, x, y, disp);
}
struct FaceProc * StartFace(int slot, int fid, int x, int y, int disp)
{
int x_mouth_rel;
int oam2_layer;
struct FaceInfo const * info;
struct FaceProc * proc;
if (gFaces[slot] != NULL)
return NULL;
info = GetFaceInfo(fid);
Decompress(info->img, (u8 *) VRAM + 0x10000 + gFaceConfig[slot].chr_off);
ApplyPalette(info->pal, 0x10 + gFaceConfig[slot].palid);
proc = SpawnProc(ProcScr_Face, PROC_TREE_5);
if (proc == NULL)
return NULL;
gFaces[slot] = proc;
SetFaceDisp(proc, disp);
FaceRefreshSprite(proc);
switch (disp & FACE_DISP_HLAYER_MASK)
{
case FACE_DISP_HLAYER(FACE_HLAYER_0):
oam2_layer = OAM2_LAYER(0);
break;
case FACE_DISP_HLAYER(FACE_HLAYER_1):
oam2_layer = OAM2_LAYER(1);
break;
case FACE_DISP_HLAYER(FACE_HLAYER_3):
oam2_layer = OAM2_LAYER(3);
break;
default:
oam2_layer = OAM2_LAYER(2);
// fallthrough
}
proc->slot = slot;
proc->sprite_layer = 5;
proc->x_disp = x;
proc->y_disp = y;
x_mouth_rel = 4 - info->x_mouth;
proc->x_offset_mouth = (GetFaceDisp(proc) & FACE_DISP_FLIPPED) != 0 ? x_mouth_rel : -x_mouth_rel;
proc->x_offset_mouth = proc->x_offset_mouth * 8;
proc->y_offset_mouth = info->y_mouth * 8;
proc->talk_frame_clock = 0;
proc->talk_frame = 0;
proc->oam2 = (gFaceConfig[slot].chr_off / CHR_SIZE) + OAM2_PAL(gFaceConfig[slot].palid) + oam2_layer;
proc->fid = fid;
return proc;
}
void EndFace(struct FaceProc * proc)
{
gFaces[proc->slot] = NULL;
Proc_End(proc);
}
void EndFaceById(int slot)
{
EndFace(gFaces[slot]);
}
u32 SetFaceDisp(struct FaceProc * proc, u32 disp)
{
proc->disp = disp;
return proc->disp;
}
u32 SetFaceDispById(int slot, u32 disp)
{
return SetFaceDisp(gFaces[slot], disp);
}
u32 GetFaceDisp(struct FaceProc * proc)
{
return proc->disp;
}
u32 GetFaceDispById(int slot)
{
return GetFaceDisp(gFaces[slot]);
}
void FaceRefreshSprite(struct FaceProc * proc)
{
switch (proc->disp & FACE_DISP_KIND_MASK)
{
case FACE_DISP_KIND(FACE_64x80):
proc->sprite = Sprite_Face64x80;
break;
case FACE_DISP_KIND(FACE_64x80_FLIPPED):
proc->sprite = Sprite_Face64x80_Flipped;
break;
case FACE_DISP_KIND(FACE_96x80):
proc->sprite = Sprite_Face96x80;
break;
case FACE_DISP_KIND(FACE_96x80_FLIPPED):
proc->sprite = Sprite_Face96x80_Flipped;
break;
case FACE_DISP_KIND(FACE_64x72):
proc->sprite = Sprite_Face64x72;
break;
case FACE_DISP_KIND(FACE_64x72_FLIPPED):
proc->sprite = Sprite_Face64x72_Flipped;
break;
}
}
void UnpackFaceGraphics(int fid, int chr, int pal)
{
struct FaceInfo const * info = GetFaceInfo(fid);
Decompress(info->img, ((void *) VRAM) + chr * CHR_SIZE);
ApplyPalette(info->pal, pal);
}
void PutFaceTm(u16 * tm, u8 const * data, int tileref, bool is_flipped)
{
int width = *data++;
int height = *data++;
u8 const * it = data;
int ix, iy;
if (!is_flipped)
{
for (iy = 0; iy < height; ++iy)
{
for (ix = 0; ix < width; ++ix)
{
if (*it == 0xFF)
{
it++;
continue;
}
tm[TM_OFFSET(ix, iy)] = *it++ + tileref;
}
}
}
else
{
for (iy = 0; iy < height; ++iy)
{
for (ix = width - 1; ix >= 0; --ix)
{
if (*it == 0xFF)
{
it++;
continue;
}
tm[TM_OFFSET(ix, iy)] = *it++ + tileref + TILE_HFLIP;
}
}
}
}
void PutFullFaceTm(u16 * tm, int unused_1, int unused_2, int tileref, bool is_flipped)
{
PutFaceTm(tm, FaceTm_Unk_085C3C18, tileref, is_flipped);
}
void func_fe6_08008874(u16 * tm, int tileref)
{
TmApplyTsa(tm, Tsa_Unk_08101974, tileref);
}
void UnpackFaceChibiGraphics(int fid, int chr, int pal)
{
if (fid >= FID_FACTION_CHIBI)
{
RegisterVramMove(GetFactionFaceImg(fid), VRAM + chr * CHR_SIZE, 0x10 * CHR_SIZE);
ApplyFactionFacePal(fid, pal);
}
else
{
struct FaceInfo const * info = GetFaceInfo(fid);
RegisterVramMove(info->img_chibi, VRAM + chr * CHR_SIZE, 0x10 * CHR_SIZE);
ApplyPalette(info->pal, pal);
}
}
void PutFaceChibi(int fid, u16 * tm, int chr, int pal, bool is_flipped)
{
UnpackFaceChibiGraphics(fid, chr, pal);
chr &= 0x3FF;
PutFaceTm(tm, FaceTm_Unk_085C3C92, TILEREF(chr, pal), is_flipped);
}
void UnpackFaceChibiSprGraphics(int fid, int chr, int pal)
{
chr += 0x800; // chr relative to obj chr base
if (fid >= FID_FACTION_CHIBI)
{
RegisterVramMove(GetFactionFaceImg(fid) + CHR_SIZE * 0, (chr + 0x00) * CHR_SIZE, 4 * CHR_SIZE);
RegisterVramMove(GetFactionFaceImg(fid) + CHR_SIZE * 4, (chr + 0x20) * CHR_SIZE, 4 * CHR_SIZE);
RegisterVramMove(GetFactionFaceImg(fid) + CHR_SIZE * 8, (chr + 0x04) * CHR_SIZE, 4 * CHR_SIZE);
RegisterVramMove(GetFactionFaceImg(fid) + CHR_SIZE * 12, (chr + 0x24) * CHR_SIZE, 4 * CHR_SIZE);
ApplyFactionFacePal(fid, 0x10 + pal);
}
else
{
struct FaceInfo const * info = GetFaceInfo(fid);
RegisterVramMove(info->img_chibi + CHR_SIZE * 0, (chr + 0x00) * CHR_SIZE, 4 * CHR_SIZE);
RegisterVramMove(info->img_chibi + CHR_SIZE * 4, (chr + 0x20) * CHR_SIZE, 4 * CHR_SIZE);
RegisterVramMove(info->img_chibi + CHR_SIZE * 8, (chr + 0x04) * CHR_SIZE, 4 * CHR_SIZE);
RegisterVramMove(info->img_chibi + CHR_SIZE * 12, (chr + 0x24) * CHR_SIZE, 4 * CHR_SIZE);
ApplyPalette(info->pal, 0x10 + pal);
}
}
void FaceChibiSpr_OnIdle(struct FaceProc * proc)
{
PutSprite(5,
proc->x_disp - gDispIo.bg_off[0].x,
proc->y_disp - gDispIo.bg_off[0].y,
proc->sprite, proc->oam2);
}
void StartFaceChibiStr(int x, int y, int fid, int chr, int pal, bool is_flipped, ProcPtr parent)
{
struct FaceProc * proc;
UnpackFaceChibiSprGraphics(fid, chr, pal);
proc = SpawnProc(ProcScr_FaceChibiSpr, parent);
proc->x_disp = x;
proc->y_disp = y;
proc->oam2 = chr + OAM2_PAL(pal);
proc->sprite = is_flipped
? Sprite_FaceChibi_Flipped
: Sprite_FaceChibi;
}
void EndFaceChibiSpr(void)
{
Proc_EndEach(ProcScr_FaceChibiSpr);
}
void PutFace80x72(u16 * tm, int fid, int chr, int pal)
{
struct FaceInfo const * info;
if (fid == 0)
return;
info = GetFaceInfo(fid);
Decompress(info->img, (u8 *) VRAM + chr * CHR_SIZE);
ApplyPalette(info->pal, pal);
if (info->x_mouth != 0 && info->y_mouth != 0)
{
int i;
TmApplyTsa(tm,
(fid == FID_FAE) ? Tsa_Unk_08101A2C : Tsa_Unk_08101974,
(pal << 12) + (chr & 0x3FF));
for (i = 0; i < 6; ++i)
{
tm[i * 0x20 + 0] = 0;
tm[i * 0x20 + 9] = 0;
}
}
else
{
PutAppliedBitmap(tm, (pal << 12) + (chr & 0x3FF), 10, 9);
}
}
void EndFacePtr(struct GenericProc * proc)
{
EndFace(proc->ptr);
}
void EndFaceIn8Frames(struct FaceProc * proc)
{
struct GenericProc * gproc;
gproc = SpawnProc(ProcScr_FaceEndIn8Frames, PROC_TREE_3);
gproc->ptr = proc;
}
void StartFaceFadeIn(struct FaceProc * proc)
{
struct FaceInfo const * info = GetFaceInfo(proc->fid);
SetBlackPal(0x10 + gFaceConfig[proc->slot].palid);
StartPalFade(info->pal, 0x10 + gFaceConfig[proc->slot].palid, 12, proc);
}
void StartFaceFadeOut(struct FaceProc * proc)
{
struct FaceInfo const * info = GetFaceInfo(proc->fid);
StartPalFadeToBlack(0x10 + gFaceConfig[proc->slot].palid, 12, proc);
EndFaceIn8Frames(proc);
}
u8 const * GetFactionFaceImg(int fid)
{
SHOULD_BE_STATIC u8 const * SHOULD_BE_CONST img_table[] =
{
Img_FactionMiniCard + 0xC00,
Img_FactionMiniCard,
Img_FactionMiniCard + 0x200,
Img_FactionMiniCard + 0x400,
Img_FactionMiniCard + 0x600,
Img_FactionMiniCard + 0x800,
Img_FactionMiniCard + 0xA00,
};
fid = fid - FID_FACTION_CHIBI;
return img_table[fid];
}
void ApplyFactionFacePal(int fid, int pal)
{
SHOULD_BE_STATIC u16 const * SHOULD_BE_CONST pal_table[] =
{
Pal_FactionMiniCard,
Pal_FactionMiniCard + 0x10,
Pal_FactionMiniCard + 0x10,
Pal_FactionMiniCard + 0x10,
Pal_FactionMiniCard + 0x10,
Pal_FactionMiniCard + 0x10,
Pal_FactionMiniCard + 0x10,
};
fid = fid - FID_FACTION_CHIBI;
ApplyPalette(pal_table[fid], pal);
}