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JavaScriptSample.csproj
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190 lines (166 loc) · 9.94 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<TieredCompilation>false</TieredCompilation>
<AssemblyName>Game</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>false</Optimize>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType></DebugType>
<Optimize>true</Optimize>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
</PropertyGroup>
<ItemGroup>
<AssetsSourceFiles Include="Assets/**/*.*" />
</ItemGroup>
<PropertyGroup>
<HomeDir>$(UserProfile)</HomeDir>
<HomeDir Condition="'$(HomeDir)' == ''">$(Home)</HomeDir>
</PropertyGroup>
<PropertyGroup>
<UrhoNetHome>$(HomeDir)/.urhonet_config/UrhoNetHome.config</UrhoNetHome>
</PropertyGroup>
<ItemGroup Condition="'$(IsWindows)'=='true' Or '$(IsOSX)'=='true' Or '$(IsLinux)'=='true'">
<None Remove="Android\**" />
<None Remove="IOS\**" />
<None Remove="libs\dotnet\bcl\ios\**" />
<None Remove="libs\dotnet\bcl\**" />
</ItemGroup>
<ItemGroup>
<Compile Remove="libs\dotnet\bcl\ios\Consts.cs" />
</ItemGroup>
<ItemGroup>
<None Remove="libs\dotnet\urho\mobile\.DS_Store" />
<None Remove="libs\dotnet\urho\mobile\ios\UrhoDotNet.dll" />
<None Remove="libs\dotnet\urho\mobile\android\UrhoDotNet.dll" />
<None Remove="libs\ios\lib-urho3d-mono-aot.a" />
<None Remove="libs\ios\libmono-native.iphone.fat.a" />
<None Remove="libs\ios\libmonosgen-2.0.iphone.fat.a" />
<None Remove="libs\ios\libmono-ee-interp.iphone.fat.a" />
<None Remove="libs\ios\libmono-icall-table.iphone.fat.a" />
<None Remove="libs\ios\libmono-ilgen.iphone.fat.a" />
<None Remove="libs\ios\libmono-profiler-log.iphone.fat.a" />
<None Remove="Assets\Data\DotNet\.DS_Store" />
<None Remove="Assets\Data\DotNet\Game.dll" />
<None Remove="Assets\Data\DotNet\ios\UrhoDotNet.dll" />
<None Remove="Assets\Data\DotNet\ios\mscorlib.dll" />
<None Remove="Assets\Data\DotNet\ios\System.Threading.Tasks.dll" />
<None Remove="Assets\Data\DotNet\ios\Mono.Security.dll" />
<None Remove="Assets\Data\DotNet\ios\System.Runtime.dll" />
<None Remove="Assets\Data\DotNet\ios\System.dll" />
<None Remove="Assets\Data\DotNet\ios\System.Numerics.dll" />
<None Remove="Assets\Data\DotNet\ios\System.Xml.dll" />
<None Remove="Assets\Data\DotNet\ios\System.Core.dll" />
</ItemGroup>
<ItemGroup>
<AssetsSourceFiles Remove="Assets\Data\DotNet\.DS_Store" />
<AssetsSourceFiles Remove="Assets\Data\DotNet\Game.dll" />
<AssetsSourceFiles Remove="Assets\Data\DotNet\ios\UrhoDotNet.dll" />
<AssetsSourceFiles Remove="Assets\Data\DotNet\ios\mscorlib.dll" />
<AssetsSourceFiles Remove="Assets\Data\DotNet\ios\System.Threading.Tasks.dll" />
<AssetsSourceFiles Remove="Assets\Data\DotNet\ios\Mono.Security.dll" />
<AssetsSourceFiles Remove="Assets\Data\DotNet\ios\System.Runtime.dll" />
<AssetsSourceFiles Remove="Assets\Data\DotNet\ios\System.dll" />
<AssetsSourceFiles Remove="Assets\Data\DotNet\ios\System.Numerics.dll" />
<AssetsSourceFiles Remove="Assets\Data\DotNet\ios\System.Xml.dll" />
<AssetsSourceFiles Remove="Assets\Data\DotNet\ios\System.Core.dll" />
</ItemGroup>
<ItemGroup>
<AndroidAssetsDestinationDir Include="Android/app/src/main/assets/Data/DotNet" />
</ItemGroup>
<Target Name="CustomBeforeBuild" BeforeTargets="BeforeBuild" >
<Error Condition="! Exists('$(UrhoNetHome)')" Text="Urho.Net is not configured , please run configure.sh (configure.bat on Windows) from the Urho.Net installation folder " />
<XmlPeek XmlInputPath="$(UrhoNetHome)" Query="UrhoNetHome/add[@key='UrhoNetHome']/@value">
<Output TaskParameter="Result" ItemName="URHONET_HOME_ROOT" />
</XmlPeek>
<Message Text="URHONET_HOME_ROOT=@(URHONET_HOME_ROOT)" Importance="high" />
<ItemGroup>
<Reference Include="UrhoDotNet">
<HintPath>@(URHONET_HOME_ROOT)\template\libs\dotnet\urho\desktop\UrhoDotNet.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup>
<UrhoDotNetDLL>@(URHONET_HOME_ROOT)\template\libs\dotnet\urho\desktop\UrhoDotNet.dll</UrhoDotNetDLL>
</PropertyGroup>
<Copy SourceFiles="$(UrhoDotNetDLL)" DestinationFolder="References" ContinueOnError="true" />
<PropertyGroup>
<UrhoDotNetXML>@(URHONET_HOME_ROOT)\template\libs\dotnet\urho\desktop\UrhoDotNet.xml</UrhoDotNetXML>
</PropertyGroup>
<Copy SourceFiles="$(UrhoDotNetXML)" DestinationFolder="References" ContinueOnError="true" />
<Delete Files="Android/app/src/main/assets/Data/DotNet/Game.dll" />
</Target>
<Target Name="CopyCustomContentWindows" AfterTargets="AfterBuild" Condition="'$(IsWindows)'=='true'">
<PropertyGroup>
<libUrho3D>@(URHONET_HOME_ROOT)/template/libs/windows/Urho3D.dll</libUrho3D>
</PropertyGroup>
<Error Condition="! Exists('$(libUrho3D)')" Text="Urho3D.dll not found are you sure URHONET_HOME_ROOT is pointing to the right place ?" />
<Copy SourceFiles="@(AssetsSourceFiles)" DestinationFolder="$(OutDir)\%(RecursiveDir)" SkipUnchangedFiles="true" Retries="3" RetryDelayMilliseconds="300" />
<Copy SourceFiles="$(libUrho3D)" DestinationFolder="$(OutDir)" SkipUnchangedFiles="true" />
<Copy SourceFiles="$(OutDir)/Game.dll" DestinationFolder="Assets/Data/DotNet" SkipUnchangedFiles="true" />
<Copy SourceFiles="$(OutDir)/Game.dll" DestinationFolder="@(AndroidAssetsDestinationDir)" SkipUnchangedFiles="true" />
</Target>
<Target Name="CopyCustomContentMacOS" AfterTargets="AfterBuild" Condition="'$(IsOSX)'=='true'">
<PropertyGroup>
<libUrho3D>@(URHONET_HOME_ROOT)/template/libs/macos/libUrho3D.dylib</libUrho3D>
</PropertyGroup>
<Error Condition="! Exists('$(libUrho3D)')" Text="libUrho3D.dylib not found are you sure URHONET_HOME_ROOT is pointing to the right place ?" />
<Copy SourceFiles="@(AssetsSourceFiles)" DestinationFolder="$(OutDir)\%(RecursiveDir)" SkipUnchangedFiles="true" Retries="3" RetryDelayMilliseconds="300" />
<Copy SourceFiles="$(libUrho3D)" DestinationFolder="$(OutDir)" SkipUnchangedFiles="true" />
<Copy SourceFiles="$(OutDir)/Game.dll" DestinationFolder="Assets/Data/DotNet" SkipUnchangedFiles="true" />
<Copy SourceFiles="$(OutDir)/Game.dll" DestinationFolder="@(AndroidAssetsDestinationDir)" SkipUnchangedFiles="true" />
</Target>
<Target Name="CopyCustomContentLinux" AfterTargets="AfterBuild" Condition="'$(IsLinux)'=='true'">
<PropertyGroup>
<libUrho3D>@(URHONET_HOME_ROOT)/template/libs/linux/libUrho3D.so</libUrho3D>
</PropertyGroup>
<Error Condition="! Exists('$(libUrho3D)')" Text="libUrho3D.so not found are you sure URHONET_HOME_ROOT is pointing to the right place ?" />
<Copy SourceFiles="@(AssetsSourceFiles)" DestinationFolder="$(OutDir)\%(RecursiveDir)" SkipUnchangedFiles="true" Retries="3" RetryDelayMilliseconds="300" />
<Copy SourceFiles="$(libUrho3D)" DestinationFolder="$(OutDir)" SkipUnchangedFiles="true" />
<Copy SourceFiles="$(OutDir)/Game.dll" DestinationFolder="Assets/Data/DotNet" SkipUnchangedFiles="true" />
<Copy SourceFiles="$(OutDir)/Game.dll" DestinationFolder="@(AndroidAssetsDestinationDir)" SkipUnchangedFiles="true" />
</Target>
<Target Name="CopyCustomContentPublish" AfterTargets="Publish" Condition="'$(PublishFlavor)'=='linux-x64' Or '$(PublishFlavor)'=='win-x64' Or '$(PublishFlavor)'=='osx-x64'">
<PropertyGroup>
<libUrho3D Condition="'$(PublishFlavor)'=='linux-x64'">@(URHONET_HOME_ROOT)/template/libs/linux/libUrho3D.so</libUrho3D>
<libUrho3D Condition="'$(PublishFlavor)'=='win-x64'">@(URHONET_HOME_ROOT)/template/libs/windows/Urho3D.dll</libUrho3D>
<libUrho3D Condition="'$(PublishFlavor)'=='osx-x64'">@(URHONET_HOME_ROOT)/template/libs/macos/libUrho3D.dylib</libUrho3D>
</PropertyGroup>
<Error Condition="! Exists('$(libUrho3D)')" Text="libUrho3D.dylib not found are you sure URHONET_HOME_ROOT is pointing to the right place ?" />
<Copy SourceFiles="@(AssetsSourceFiles)" DestinationFolder="$(OutDir)\publish\%(RecursiveDir)" SkipUnchangedFiles="true" Retries="3" RetryDelayMilliseconds="300" />
<Copy SourceFiles="$(libUrho3D)" DestinationFolder="$(OutDir)\publish" SkipUnchangedFiles="true" />
</Target>
<Target Name = "CustomAfterClean" AfterTargets="AfterClean">
<Message Text="Urho.Net clean all" Importance="high" />
<RemoveDir Directories="bin" />
<RemoveDir Directories="Android" />
<RemoveDir Directories="IOS" />
<RemoveDir Directories="libs" />
<RemoveDir Directories="output" />
<RemoveDir Directories="obj" />
<RemoveDir Directories= "Assets/Data/DotNet" />
</Target>
<!-- needed for intellisense -->
<ItemGroup>
<Reference Include="UrhoDotNet" >
<HintPath>References\UrhoDotNet.dll</HintPath>
</Reference>
<Reference Include="Jint" >
<HintPath>References\Jint.dll</HintPath>
</Reference>
<Reference Include="Esprima" >
<HintPath>References\Esprima.dll</HintPath>
</Reference>
</ItemGroup>
</Project>