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vectorvis.cpp
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67 lines (54 loc) · 1.66 KB
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/*
* Visualize a single vector
*/
#include <iostream>
#include <array>
#include <stdexcept>
#include <string>
#include <sm/vec>
#include <sm/quaternion>
#include <sm/mat>
#include <mplot/Visual.h>
#include <mplot/ColourMap.h>
#include <mplot/VectorVisual.h>
int main()
{
mplot::Visual v(1024, 768, "mplot::VectorVisual");
v.lightingEffects();
v.showCoordArrows (true);
v.coordArrowsInScene (true);
sm::vec<float> offset = {1,0,0};
auto vvm = std::make_unique<mplot::VectorVisual<float, 3>>(offset);
v.bindmodel (vvm);
vvm->thevec = {1,1,1};
vvm->fixed_colour = true;
vvm->single_colour = mplot::colour::crimson;
vvm->addLabel ("Rotn by quaternion", {-0.8, -0.5, 0}, mplot::TextFeatures(0.1f));
vvm->finalize();
auto ptr = v.addVisualModel (vvm);
vvm = std::make_unique<mplot::VectorVisual<float, 3>>(-offset);
v.bindmodel (vvm);
vvm->thevec = {1,1,1};
vvm->fixed_colour = true;
vvm->single_colour = mplot::colour::royalblue;
vvm->addLabel ("Rotn by 4x4 mat", {-0.8, -0.5, 0}, mplot::TextFeatures(0.1f));
vvm->finalize();
auto ptr2 = v.addVisualModel (vvm);
float angle_per_frame = 0.05f;
sm::vec<float> axis = {0,1,0.4};
// quaternion way
// Also demo quaternion rotation.
// Set up a rotation about the z axis
sm::quaternion<float> qr (axis, angle_per_frame);
sm::mat<float, 4, 4> tf;
tf.rotate (axis, angle_per_frame);
while (!v.readyToFinish()) {
v.render();
v.wait (0.01);
ptr->thevec = (qr * ptr->thevec);
ptr2->thevec = (tf * ptr2->thevec).less_one_dim();
ptr->reinit();
ptr2->reinit();
}
return 0;
}