//============================================================================

// Native types. All native functions take extended handle types when

// possible to help prevent passing bad val1ues to native functions

//

type agent			    extends     handle  // all reference counted objects

type event              extends     agent  // a reference to an event registration

type player             extends     agent  // a single player reference

type widget             extends     agent  // an interactive game object with life

type unit               extends     widget  // a single unit reference

type destructable       extends     widget

type item               extends     widget

type ability            extends     agent

type buff               extends     ability

type force              extends     agent

type group              extends     agent

type trigger            extends     agent

type triggercondition   extends     agent

type triggeraction      extends     handle

type timer              extends     agent

type location           extends     agent

type region             extends     agent

type rect               extends     agent

type boolexpr           extends     agent

type sound              extends     agent

type conditionfunc      extends     boolexpr

type filterfunc         extends     boolexpr

type unitpool           extends     handle

type itempool           extends     handle

type race               extends     handle

type alliancetype       extends     handle

type racepreference     extends     handle

type gamestate          extends     handle

type igamestate         extends     gamestate

type fgamestate         extends     gamestate

type playerstate        extends     handle

type playerscore        extends     handle

type playergameresult   extends     handle

type unitstate          extends     handle

type aidifficulty       extends     handle



type eventid            extends     handle

type gameevent          extends     eventid

type playerevent        extends     eventid

type playerunitevent    extends     eventid

type unitevent          extends     eventid

type limitop            extends     eventid

type widgetevent        extends     eventid

type dialogevent        extends     eventid

type unittype           extends     handle



type gamespeed          extends     handle

type gamedifficulty     extends     handle

type gametype           extends     handle

type mapflag            extends     handle

type mapvisibility      extends     handle

type mapsetting         extends     handle

type mapdensity         extends     handle

type mapcontrol         extends     handle

type playerslotstate    extends     handle

type volumegroup        extends     handle

type camerafield        extends     handle

type camerasetup        extends     handle

type playercolor        extends     handle

type placement          extends     handle

type startlocprio       extends     handle

type raritycontrol      extends     handle

type blendmode          extends     handle

type texmapflags        extends     handle

type effect             extends     agent

type effecttype         extends     handle

type weathereffect      extends     handle

type terraindeformation extends     handle

type fogstate           extends     handle

type fogmodifier        extends     agent

type dialog             extends     agent

type button             extends     agent

type quest              extends     agent

type questitem          extends     agent

type defeatcondition    extends     agent

type timerdialog        extends     agent

type leaderboard        extends     agent

type multiboard         extends     agent

type multiboarditem     extends     agent

type trackable          extends     agent

type gamecache          extends     agent

type version            extends     handle

type itemtype           extends     handle

type texttag            extends     handle

type attacktype         extends     handle

type damagetype         extends     handle

type weapontype         extends     handle

type soundtype          extends     handle

type lightning          extends     handle

type pathingtype        extends     handle

type image              extends     handle

type ubersplat          extends     handle

type hashtable          extends     agent



constant native ConvertRace                 takes integer i returns race

constant native ConvertAllianceType         takes integer i returns alliancetype

constant native ConvertRacePref             takes integer i returns racepreference

constant native ConvertIGameState           takes integer i returns igamestate

constant native ConvertFGameState           takes integer i returns fgamestate

constant native ConvertPlayerState          takes integer i returns playerstate

constant native ConvertPlayerScore          takes integer i returns playerscore

constant native ConvertPlayerGameResult     takes integer i returns playergameresult

constant native ConvertUnitState            takes integer i returns unitstate

constant native ConvertAIDifficulty         takes integer i returns aidifficulty

constant native ConvertGameEvent            takes integer i returns gameevent

constant native ConvertPlayerEvent          takes integer i returns playerevent

constant native ConvertPlayerUnitEvent      takes integer i returns playerunitevent

constant native ConvertWidgetEvent          takes integer i returns widgetevent

constant native ConvertDialogEvent          takes integer i returns dialogevent

constant native ConvertUnitEvent            takes integer i returns unitevent

constant native ConvertLimitOp              takes integer i returns limitop

constant native ConvertUnitType             takes integer i returns unittype

constant native ConvertGameSpeed            takes integer i returns gamespeed

constant native ConvertPlacement            takes integer i returns placement

constant native ConvertStartLocPrio         takes integer i returns startlocprio

constant native ConvertGameDifficulty       takes integer i returns gamedifficulty

constant native ConvertGameType             takes integer i returns gametype

constant native ConvertMapFlag              takes integer i returns mapflag

constant native ConvertMapVisibility        takes integer i returns mapvisibility

constant native ConvertMapSetting           takes integer i returns mapsetting

constant native ConvertMapDensity           takes integer i returns mapdensity

constant native ConvertMapControl           takes integer i returns mapcontrol

constant native ConvertPlayerColor          takes integer i returns playercolor

constant native ConvertPlayerSlotState      takes integer i returns playerslotstate

constant native ConvertVolumeGroup          takes integer i returns volumegroup

constant native ConvertCameraField          takes integer i returns camerafield

constant native ConvertBlendMode            takes integer i returns blendmode

constant native ConvertRarityControl        takes integer i returns raritycontrol

constant native ConvertTexMapFlags          takes integer i returns texmapflags

constant native ConvertFogState             takes integer i returns fogstate

constant native ConvertEffectType           takes integer i returns effecttype

constant native ConvertVersion              takes integer i returns version

constant native ConvertItemType             takes integer i returns itemtype

constant native ConvertAttackType           takes integer i returns attacktype

constant native ConvertDamageType           takes integer i returns damagetype

constant native ConvertWeaponType           takes integer i returns weapontype

constant native ConvertSoundType            takes integer i returns soundtype

constant native ConvertPathingType          takes integer i returns pathingtype



constant native OrderId                     takes string  orderIdString     returns integer

constant native OrderId2String              takes integer orderId           returns string

constant native UnitId                      takes string  unitIdString      returns integer

constant native UnitId2String               takes integer unitId            returns string



// Not currently working correctly...

constant native AbilityId                   takes string  abilityIdString   returns integer

constant native AbilityId2String            takes integer abilityId         returns string



// Looks up the "name" field for any object (unit, item, ability)

constant native GetObjectName               takes integer objectId          returns string



globals



//===================================================

// Game Constants    

//===================================================



    // pfff

    constant boolean            FALSE                           = false

    constant boolean            TRUE                            = true

    constant integer            JASS_MAX_ARRAY_SIZE             = 8192



    constant integer            PLAYER_NEUTRAL_PASSIVE          = 15

    constant integer            PLAYER_NEUTRAL_AGGRESSIVE       = 12



    constant playercolor        PLAYER_COLOR_RED                = ConvertPlayerColor(0)

    constant playercolor        PLAYER_COLOR_BLUE               = ConvertPlayerColor(1)

    constant playercolor        PLAYER_COLOR_CYAN               = ConvertPlayerColor(2)

    constant playercolor        PLAYER_COLOR_PURPLE             = ConvertPlayerColor(3)

    constant playercolor        PLAYER_COLOR_YELLOW             = ConvertPlayerColor(4)

    constant playercolor        PLAYER_COLOR_ORANGE             = ConvertPlayerColor(5)

    constant playercolor        PLAYER_COLOR_GREEN              = ConvertPlayerColor(6)

    constant playercolor        PLAYER_COLOR_PINK               = ConvertPlayerColor(7)

    constant playercolor        PLAYER_COLOR_LIGHT_GRAY         = ConvertPlayerColor(8)

    constant playercolor        PLAYER_COLOR_LIGHT_BLUE         = ConvertPlayerColor(9)

    constant playercolor        PLAYER_COLOR_AQUA               = ConvertPlayerColor(10)

    constant playercolor        PLAYER_COLOR_BROWN              = ConvertPlayerColor(11)



    constant race               RACE_HUMAN                      = ConvertRace(1)

    constant race               RACE_ORC                        = ConvertRace(2)

    constant race               RACE_UNDEAD                     = ConvertRace(3)

    constant race               RACE_NIGHTELF                   = ConvertRace(4)

    constant race               RACE_DEMON                      = ConvertRace(5)

    constant race               RACE_OTHER                      = ConvertRace(7)



    constant playergameresult   PLAYER_GAME_RESULT_VICTORY      = ConvertPlayerGameResult(0)

    constant playergameresult   PLAYER_GAME_RESULT_DEFEAT       = ConvertPlayerGameResult(1)

    constant playergameresult   PLAYER_GAME_RESULT_TIE          = ConvertPlayerGameResult(2)

    constant playergameresult   PLAYER_GAME_RESULT_NEUTRAL      = ConvertPlayerGameResult(3)



    constant alliancetype       ALLIANCE_PASSIVE                = ConvertAllianceType(0)

    constant alliancetype       ALLIANCE_HELP_REQUEST           = ConvertAllianceType(1)

    constant alliancetype       ALLIANCE_HELP_RESPONSE          = ConvertAllianceType(2)

    constant alliancetype       ALLIANCE_SHARED_XP              = ConvertAllianceType(3)

    constant alliancetype       ALLIANCE_SHARED_SPELLS          = ConvertAllianceType(4)

    constant alliancetype       ALLIANCE_SHARED_VISION          = ConvertAllianceType(5)

    constant alliancetype       ALLIANCE_SHARED_CONTROL         = ConvertAllianceType(6)

    constant alliancetype       ALLIANCE_SHARED_ADVANCED_CONTROL= ConvertAllianceType(7)

    constant alliancetype       ALLIANCE_RESCUABLE              = ConvertAllianceType(8)

    constant alliancetype       ALLIANCE_SHARED_VISION_FORCED   = ConvertAllianceType(9)



    constant version            VERSION_REIGN_OF_CHAOS          = ConvertVersion(0)

    constant version            VERSION_FROZEN_THRONE           = ConvertVersion(1)



    constant attacktype         ATTACK_TYPE_NORMAL              = ConvertAttackType(0)

    constant attacktype         ATTACK_TYPE_MELEE               = ConvertAttackType(1)

    constant attacktype         ATTACK_TYPE_PIERCE              = ConvertAttackType(2)

    constant attacktype         ATTACK_TYPE_SIEGE               = ConvertAttackType(3)

    constant attacktype         ATTACK_TYPE_MAGIC               = ConvertAttackType(4)

    constant attacktype         ATTACK_TYPE_CHAOS               = ConvertAttackType(5)

    constant attacktype         ATTACK_TYPE_HERO                = ConvertAttackType(6)



    constant damagetype         DAMAGE_TYPE_UNKNOWN             = ConvertDamageType(0)

    constant damagetype         DAMAGE_TYPE_NORMAL              = ConvertDamageType(4)

    constant damagetype         DAMAGE_TYPE_ENHANCED            = ConvertDamageType(5)

    constant damagetype         DAMAGE_TYPE_FIRE                = ConvertDamageType(8)

    constant damagetype         DAMAGE_TYPE_COLD                = ConvertDamageType(9)

    constant damagetype         DAMAGE_TYPE_LIGHTNING           = ConvertDamageType(10)

    constant damagetype         DAMAGE_TYPE_POISON              = ConvertDamageType(11)

    constant damagetype         DAMAGE_TYPE_DISEASE             = ConvertDamageType(12)

    constant damagetype         DAMAGE_TYPE_DIVINE              = ConvertDamageType(13)

    constant damagetype         DAMAGE_TYPE_MAGIC               = ConvertDamageType(14)

    constant damagetype         DAMAGE_TYPE_SONIC               = ConvertDamageType(15)

    constant damagetype         DAMAGE_TYPE_ACID                = ConvertDamageType(16)

    constant damagetype         DAMAGE_TYPE_FORCE               = ConvertDamageType(17)

    constant damagetype         DAMAGE_TYPE_DEATH               = ConvertDamageType(18)

    constant damagetype         DAMAGE_TYPE_MIND                = ConvertDamageType(19)

    constant damagetype         DAMAGE_TYPE_PLANT               = ConvertDamageType(20)

    constant damagetype         DAMAGE_TYPE_DEFENSIVE           = ConvertDamageType(21)

    constant damagetype         DAMAGE_TYPE_DEMOLITION          = ConvertDamageType(22)

    constant damagetype         DAMAGE_TYPE_SLOW_POISON         = ConvertDamageType(23)

    constant damagetype         DAMAGE_TYPE_SPIRIT_LINK         = ConvertDamageType(24)

    constant damagetype         DAMAGE_TYPE_SHADOW_STRIKE       = ConvertDamageType(25)

    constant damagetype         DAMAGE_TYPE_UNIVERSAL           = ConvertDamageType(26)



    constant weapontype         WEAPON_TYPE_WHOKNOWS            = ConvertWeaponType(0)

    constant weapontype         WEAPON_TYPE_METAL_LIGHT_CHOP    = ConvertWeaponType(1)

    constant weapontype         WEAPON_TYPE_METAL_MEDIUM_CHOP   = ConvertWeaponType(2)

    constant weapontype         WEAPON_TYPE_METAL_HEAVY_CHOP    = ConvertWeaponType(3)

    constant weapontype         WEAPON_TYPE_METAL_LIGHT_SLICE   = ConvertWeaponType(4)

    constant weapontype         WEAPON_TYPE_METAL_MEDIUM_SLICE  = ConvertWeaponType(5)

    constant weapontype         WEAPON_TYPE_METAL_HEAVY_SLICE   = ConvertWeaponType(6)

    constant weapontype         WEAPON_TYPE_METAL_MEDIUM_BASH   = ConvertWeaponType(7)

    constant weapontype         WEAPON_TYPE_METAL_HEAVY_BASH    = ConvertWeaponType(8)

    constant weapontype         WEAPON_TYPE_METAL_MEDIUM_STAB   = ConvertWeaponType(9)

    constant weapontype         WEAPON_TYPE_METAL_HEAVY_STAB    = ConvertWeaponType(10)

    constant weapontype         WEAPON_TYPE_WOOD_LIGHT_SLICE    = ConvertWeaponType(11)

    constant weapontype         WEAPON_TYPE_WOOD_MEDIUM_SLICE   = ConvertWeaponType(12)

    constant weapontype         WEAPON_TYPE_WOOD_HEAVY_SLICE    = ConvertWeaponType(13)

    constant weapontype         WEAPON_TYPE_WOOD_LIGHT_BASH     = ConvertWeaponType(14)

    constant weapontype         WEAPON_TYPE_WOOD_MEDIUM_BASH    = ConvertWeaponType(15)

    constant weapontype         WEAPON_TYPE_WOOD_HEAVY_BASH     = ConvertWeaponType(16)

    constant weapontype         WEAPON_TYPE_WOOD_LIGHT_STAB     = ConvertWeaponType(17)

    constant weapontype         WEAPON_TYPE_WOOD_MEDIUM_STAB    = ConvertWeaponType(18)

    constant weapontype         WEAPON_TYPE_CLAW_LIGHT_SLICE    = ConvertWeaponType(19)

    constant weapontype         WEAPON_TYPE_CLAW_MEDIUM_SLICE   = ConvertWeaponType(20)

    constant weapontype         WEAPON_TYPE_CLAW_HEAVY_SLICE    = ConvertWeaponType(21)

    constant weapontype         WEAPON_TYPE_AXE_MEDIUM_CHOP     = ConvertWeaponType(22)

    constant weapontype         WEAPON_TYPE_ROCK_HEAVY_BASH     = ConvertWeaponType(23)



    constant pathingtype        PATHING_TYPE_ANY                = ConvertPathingType(0)

    constant pathingtype        PATHING_TYPE_WALKABILITY        = ConvertPathingType(1)

    constant pathingtype        PATHING_TYPE_FLYABILITY         = ConvertPathingType(2)

    constant pathingtype        PATHING_TYPE_BUILDABILITY       = ConvertPathingType(3)

    constant pathingtype        PATHING_TYPE_PEONHARVESTPATHING = ConvertPathingType(4)

    constant pathingtype        PATHING_TYPE_BLIGHTPATHING      = ConvertPathingType(5)

    constant pathingtype        PATHING_TYPE_FLOATABILITY       = ConvertPathingType(6)

    constant pathingtype        PATHING_TYPE_AMPHIBIOUSPATHING  = ConvertPathingType(7)



//===================================================

// Map Setup Constants    

//===================================================



    constant racepreference     RACE_PREF_HUMAN                     = ConvertRacePref(1)

    constant racepreference     RACE_PREF_ORC                       = ConvertRacePref(2)

    constant racepreference     RACE_PREF_NIGHTELF                  = ConvertRacePref(4)

    constant racepreference     RACE_PREF_UNDEAD                    = ConvertRacePref(8)

    constant racepreference     RACE_PREF_DEMON                     = ConvertRacePref(16)

    constant racepreference     RACE_PREF_RANDOM                    = ConvertRacePref(32)

    constant racepreference     RACE_PREF_USER_SELECTABLE           = ConvertRacePref(64)



    constant mapcontrol         MAP_CONTROL_USER                    = ConvertMapControl(0)

    constant mapcontrol         MAP_CONTROL_COMPUTER                = ConvertMapControl(1)

    constant mapcontrol         MAP_CONTROL_RESCUABLE               = ConvertMapControl(2)

    constant mapcontrol         MAP_CONTROL_NEUTRAL                 = ConvertMapControl(3)

    constant mapcontrol         MAP_CONTROL_CREEP                   = ConvertMapControl(4)

    constant mapcontrol         MAP_CONTROL_NONE                    = ConvertMapControl(5)



    constant gametype           GAME_TYPE_MELEE                     = ConvertGameType(1)

    constant gametype           GAME_TYPE_FFA                       = ConvertGameType(2)

    constant gametype           GAME_TYPE_USE_MAP_SETTINGS          = ConvertGameType(4)

    constant gametype           GAME_TYPE_BLIZ                      = ConvertGameType(8)

    constant gametype           GAME_TYPE_ONE_ON_ONE                = ConvertGameType(16)

    constant gametype           GAME_TYPE_TWO_TEAM_PLAY             = ConvertGameType(32)

    constant gametype           GAME_TYPE_THREE_TEAM_PLAY           = ConvertGameType(64)

    constant gametype           GAME_TYPE_FOUR_TEAM_PLAY            = ConvertGameType(128)



    constant mapflag            MAP_FOG_HIDE_TERRAIN                = ConvertMapFlag(1)

    constant mapflag            MAP_FOG_MAP_EXPLORED                = ConvertMapFlag(2)

    constant mapflag            MAP_FOG_ALWAYS_VISIBLE              = ConvertMapFlag(4)



    constant mapflag            MAP_USE_HANDICAPS                   = ConvertMapFlag(8)

    constant mapflag            MAP_OBSERVERS                       = ConvertMapFlag(16)

    constant mapflag            MAP_OBSERVERS_ON_DEATH              = ConvertMapFlag(32)



    constant mapflag            MAP_FIXED_COLORS                    = ConvertMapFlag(128)

    

    constant mapflag            MAP_LOCK_RESOURCE_TRADING           = ConvertMapFlag(256)

    constant mapflag            MAP_RESOURCE_TRADING_ALLIES_ONLY    = ConvertMapFlag(512)



    constant mapflag            MAP_LOCK_ALLIANCE_CHANGES           = ConvertMapFlag(1024)

    constant mapflag            MAP_ALLIANCE_CHANGES_HIDDEN         = ConvertMapFlag(2048)



    constant mapflag            MAP_CHEATS                          = ConvertMapFlag(4096)

    constant mapflag            MAP_CHEATS_HIDDEN                   = ConvertMapFlag(8192)



    constant mapflag            MAP_LOCK_SPEED                      = ConvertMapFlag(8192*2)

    constant mapflag            MAP_LOCK_RANDOM_SEED                = ConvertMapFlag(8192*4)

    constant mapflag            MAP_SHARED_ADVANCED_CONTROL         = ConvertMapFlag(8192*8)

    constant mapflag            MAP_RANDOM_HERO                     = ConvertMapFlag(8192*16)

    constant mapflag            MAP_RANDOM_RACES                    = ConvertMapFlag(8192*32)

    constant mapflag            MAP_RELOADED                        = ConvertMapFlag(8192*64)



    constant placement          MAP_PLACEMENT_RANDOM                = ConvertPlacement(0)   // random among all slots

    constant placement          MAP_PLACEMENT_FIXED                 = ConvertPlacement(1)   // player 0 in start loc 0...

    constant placement          MAP_PLACEMENT_USE_MAP_SETTINGS      = ConvertPlacement(2)   // whatever was specified by the script

    constant placement          MAP_PLACEMENT_TEAMS_TOGETHER        = ConvertPlacement(3)   // random with allies next to each other    



    constant startlocprio       MAP_LOC_PRIO_LOW                    = ConvertStartLocPrio(0)

    constant startlocprio       MAP_LOC_PRIO_HIGH                   = ConvertStartLocPrio(1)

    constant startlocprio       MAP_LOC_PRIO_NOT                    = ConvertStartLocPrio(2)



    constant mapdensity         MAP_DENSITY_NONE                    = ConvertMapDensity(0)

    constant mapdensity         MAP_DENSITY_LIGHT                   = ConvertMapDensity(1)

    constant mapdensity         MAP_DENSITY_MEDIUM                  = ConvertMapDensity(2)

    constant mapdensity         MAP_DENSITY_HEAVY                   = ConvertMapDensity(3)



    constant gamedifficulty     MAP_DIFFICULTY_EASY                 = ConvertGameDifficulty(0)

    constant gamedifficulty     MAP_DIFFICULTY_NORMAL               = ConvertGameDifficulty(1)

    constant gamedifficulty     MAP_DIFFICULTY_HARD                 = ConvertGameDifficulty(2)

    constant gamedifficulty     MAP_DIFFICULTY_INSANE               = ConvertGameDifficulty(3)



    constant gamespeed          MAP_SPEED_SLOWEST                   = ConvertGameSpeed(0)

    constant gamespeed          MAP_SPEED_SLOW                      = ConvertGameSpeed(1)

    constant gamespeed          MAP_SPEED_NORMAL                    = ConvertGameSpeed(2)

    constant gamespeed          MAP_SPEED_FAST                      = ConvertGameSpeed(3)

    constant gamespeed          MAP_SPEED_FASTEST                   = ConvertGameSpeed(4)



    constant playerslotstate    PLAYER_SLOT_STATE_EMPTY             = ConvertPlayerSlotState(0)

    constant playerslotstate    PLAYER_SLOT_STATE_PLAYING           = ConvertPlayerSlotState(1)

    constant playerslotstate    PLAYER_SLOT_STATE_LEFT              = ConvertPlayerSlotState(2)



//===================================================

// Sound Constants

//===================================================

    constant volumegroup        SOUND_VOLUMEGROUP_UNITMOVEMENT      = ConvertVolumeGroup(0)

    constant volumegroup        SOUND_VOLUMEGROUP_UNITSOUNDS        = ConvertVolumeGroup(1)

    constant volumegroup        SOUND_VOLUMEGROUP_COMBAT            = ConvertVolumeGroup(2)

    constant volumegroup        SOUND_VOLUMEGROUP_SPELLS            = ConvertVolumeGroup(3)

    constant volumegroup        SOUND_VOLUMEGROUP_UI                = ConvertVolumeGroup(4)

    constant volumegroup        SOUND_VOLUMEGROUP_MUSIC             = ConvertVolumeGroup(5)

    constant volumegroup        SOUND_VOLUMEGROUP_AMBIENTSOUNDS     = ConvertVolumeGroup(6)

    constant volumegroup        SOUND_VOLUMEGROUP_FIRE              = ConvertVolumeGroup(7)





//===================================================

// Game, Player, and Unit States

//

// For use with TriggerRegister<X>StateEvent

//

//===================================================



    constant igamestate GAME_STATE_DIVINE_INTERVENTION          = ConvertIGameState(0)

    constant igamestate GAME_STATE_DISCONNECTED                 = ConvertIGameState(1)

    constant fgamestate GAME_STATE_TIME_OF_DAY                  = ConvertFGameState(2)



    constant playerstate PLAYER_STATE_GAME_RESULT               = ConvertPlayerState(0)



    // current resource levels

    //

    constant playerstate PLAYER_STATE_RESOURCE_GOLD             = ConvertPlayerState(1)

    constant playerstate PLAYER_STATE_RESOURCE_LUMBER           = ConvertPlayerState(2)

    constant playerstate PLAYER_STATE_RESOURCE_HERO_TOKENS      = ConvertPlayerState(3)

    constant playerstate PLAYER_STATE_RESOURCE_FOOD_CAP         = ConvertPlayerState(4)

    constant playerstate PLAYER_STATE_RESOURCE_FOOD_USED        = ConvertPlayerState(5)

    constant playerstate PLAYER_STATE_FOOD_CAP_CEILING          = ConvertPlayerState(6)



    constant playerstate PLAYER_STATE_GIVES_BOUNTY              = ConvertPlayerState(7)

    constant playerstate PLAYER_STATE_ALLIED_VICTORY            = ConvertPlayerState(8)

    constant playerstate PLAYER_STATE_PLACED                    = ConvertPlayerState(9)

    constant playerstate PLAYER_STATE_OBSERVER_ON_DEATH         = ConvertPlayerState(10)

    constant playerstate PLAYER_STATE_OBSERVER                  = ConvertPlayerState(11)

    constant playerstate PLAYER_STATE_UNFOLLOWABLE              = ConvertPlayerState(12)



    // taxation rate for each resource

    //

    constant playerstate PLAYER_STATE_GOLD_UPKEEP_RATE          = ConvertPlayerState(13)

    constant playerstate PLAYER_STATE_LUMBER_UPKEEP_RATE        = ConvertPlayerState(14)



    // cumulative resources collected by the player during the mission

    //

    constant playerstate PLAYER_STATE_GOLD_GATHERED             = ConvertPlayerState(15)

    constant playerstate PLAYER_STATE_LUMBER_GATHERED           = ConvertPlayerState(16)



    constant playerstate PLAYER_STATE_NO_CREEP_SLEEP            = ConvertPlayerState(25)



    constant unitstate UNIT_STATE_LIFE                          = ConvertUnitState(0)

    constant unitstate UNIT_STATE_MAX_LIFE                      = ConvertUnitState(1)

    constant unitstate UNIT_STATE_MANA                          = ConvertUnitState(2)

    constant unitstate UNIT_STATE_MAX_MANA                      = ConvertUnitState(3)



    constant aidifficulty AI_DIFFICULTY_NEWBIE                  = ConvertAIDifficulty(0)

    constant aidifficulty AI_DIFFICULTY_NORMAL                  = ConvertAIDifficulty(1)

    constant aidifficulty AI_DIFFICULTY_INSANE                  = ConvertAIDifficulty(2)



    // player score val1ues

    constant playerscore PLAYER_SCORE_UNITS_TRAINED             = ConvertPlayerScore(0)

    constant playerscore PLAYER_SCORE_UNITS_KILLED              = ConvertPlayerScore(1)

    constant playerscore PLAYER_SCORE_STRUCT_BUILT              = ConvertPlayerScore(2)

    constant playerscore PLAYER_SCORE_STRUCT_RAZED              = ConvertPlayerScore(3)

    constant playerscore PLAYER_SCORE_TECH_PERCENT              = ConvertPlayerScore(4)

    constant playerscore PLAYER_SCORE_FOOD_MAXPROD              = ConvertPlayerScore(5)

    constant playerscore PLAYER_SCORE_FOOD_MAXUSED              = ConvertPlayerScore(6)

    constant playerscore PLAYER_SCORE_HEROES_KILLED             = ConvertPlayerScore(7)

    constant playerscore PLAYER_SCORE_ITEMS_GAINED              = ConvertPlayerScore(8)

    constant playerscore PLAYER_SCORE_MERCS_HIRED               = ConvertPlayerScore(9)

    constant playerscore PLAYER_SCORE_GOLD_MINED_TOTAL          = ConvertPlayerScore(10)

    constant playerscore PLAYER_SCORE_GOLD_MINED_UPKEEP         = ConvertPlayerScore(11)

    constant playerscore PLAYER_SCORE_GOLD_LOST_UPKEEP          = ConvertPlayerScore(12)

    constant playerscore PLAYER_SCORE_GOLD_LOST_TAX             = ConvertPlayerScore(13)

    constant playerscore PLAYER_SCORE_GOLD_GIVEN                = ConvertPlayerScore(14)

    constant playerscore PLAYER_SCORE_GOLD_RECEIVED             = ConvertPlayerScore(15)

    constant playerscore PLAYER_SCORE_LUMBER_TOTAL              = ConvertPlayerScore(16)

    constant playerscore PLAYER_SCORE_LUMBER_LOST_UPKEEP        = ConvertPlayerScore(17)

    constant playerscore PLAYER_SCORE_LUMBER_LOST_TAX           = ConvertPlayerScore(18)

    constant playerscore PLAYER_SCORE_LUMBER_GIVEN              = ConvertPlayerScore(19)

    constant playerscore PLAYER_SCORE_LUMBER_RECEIVED           = ConvertPlayerScore(20)

    constant playerscore PLAYER_SCORE_UNIT_TOTAL                = ConvertPlayerScore(21)

    constant playerscore PLAYER_SCORE_HERO_TOTAL                = ConvertPlayerScore(22)

    constant playerscore PLAYER_SCORE_RESOURCE_TOTAL            = ConvertPlayerScore(23)

    constant playerscore PLAYER_SCORE_TOTAL                     = ConvertPlayerScore(24)

        

//===================================================

// Game, Player and Unit Events

//

//  When an event causes a trigger to fire these

//  val1ues allow the action code to determine which

//  event was dispatched and therefore which set of

//  native functions should be used to get information

//  about the event.

//

// Do NOT change the order or val1ue of these constants

// without insuring that the JASS_GAME_EVENTS_WAR3 enum

// is changed to match.

//

//===================================================



    //===================================================

    // For use with TriggerRegisterGameEvent    

    //===================================================    



    constant gameevent EVENT_GAME_VICTORY                       = ConvertGameEvent(0)

    constant gameevent EVENT_GAME_END_LEVEL                     = ConvertGameEvent(1)



    constant gameevent EVENT_GAME_VARIABLE_LIMIT                = ConvertGameEvent(2)

    constant gameevent EVENT_GAME_STATE_LIMIT                   = ConvertGameEvent(3)   



    constant gameevent EVENT_GAME_TIMER_EXPIRED                 = ConvertGameEvent(4)



    constant gameevent EVENT_GAME_ENTER_REGION                  = ConvertGameEvent(5)

    constant gameevent EVENT_GAME_LEAVE_REGION                  = ConvertGameEvent(6)



    constant gameevent EVENT_GAME_TRACKABLE_HIT                 = ConvertGameEvent(7)

    constant gameevent EVENT_GAME_TRACKABLE_TRACK               = ConvertGameEvent(8)



    constant gameevent EVENT_GAME_SHOW_SKILL                    = ConvertGameEvent(9)    

    constant gameevent EVENT_GAME_BUILD_SUBMENU                 = ConvertGameEvent(10)



    //===================================================

    // For use with TriggerRegisterPlayerEvent

    //===================================================

    constant playerevent EVENT_PLAYER_STATE_LIMIT               = ConvertPlayerEvent(11)

    constant playerevent EVENT_PLAYER_ALLIANCE_CHANGED          = ConvertPlayerEvent(12)



    constant playerevent EVENT_PLAYER_DEFEAT                    = ConvertPlayerEvent(13)

    constant playerevent EVENT_PLAYER_VICTORY                   = ConvertPlayerEvent(14)

    constant playerevent EVENT_PLAYER_LEAVE                     = ConvertPlayerEvent(15)

    constant playerevent EVENT_PLAYER_CHAT                      = ConvertPlayerEvent(16)

    constant playerevent EVENT_PLAYER_END_CINEMATIC             = ConvertPlayerEvent(17)



    //===================================================

    // For use with TriggerRegisterPlayerUnitEvent

    //===================================================



    constant playerunitevent EVENT_PLAYER_UNIT_ATTACKED                 = ConvertPlayerUnitEvent(18)

    constant playerunitevent EVENT_PLAYER_UNIT_RESCUED                  = ConvertPlayerUnitEvent(19)



    constant playerunitevent EVENT_PLAYER_UNIT_DEATH                    = ConvertPlayerUnitEvent(20)

    constant playerunitevent EVENT_PLAYER_UNIT_DECAY                    = ConvertPlayerUnitEvent(21)



    constant playerunitevent EVENT_PLAYER_UNIT_DETECTED                 = ConvertPlayerUnitEvent(22)

    constant playerunitevent EVENT_PLAYER_UNIT_HIDDEN                   = ConvertPlayerUnitEvent(23)



    constant playerunitevent EVENT_PLAYER_UNIT_SELECTED                 = ConvertPlayerUnitEvent(24)

    constant playerunitevent EVENT_PLAYER_UNIT_DESELECTED               = ConvertPlayerUnitEvent(25)



    constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_START          = ConvertPlayerUnitEvent(26)

    constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL         = ConvertPlayerUnitEvent(27)

    constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_FINISH         = ConvertPlayerUnitEvent(28)



    constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_START            = ConvertPlayerUnitEvent(29)

    constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_CANCEL           = ConvertPlayerUnitEvent(30)

    constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_FINISH           = ConvertPlayerUnitEvent(31)



    constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_START              = ConvertPlayerUnitEvent(32)

    constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_CANCEL             = ConvertPlayerUnitEvent(33)

    constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_FINISH             = ConvertPlayerUnitEvent(34)



    constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_START           = ConvertPlayerUnitEvent(35)

    constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_CANCEL          = ConvertPlayerUnitEvent(36)

    constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_FINISH          = ConvertPlayerUnitEvent(37)

    constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER             = ConvertPlayerUnitEvent(38)

    constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER       = ConvertPlayerUnitEvent(39)

    constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER      = ConvertPlayerUnitEvent(40)

    constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER        = ConvertPlayerUnitEvent(40)    // for compat



    constant playerunitevent EVENT_PLAYER_HERO_LEVEL                    = ConvertPlayerUnitEvent(41)

    constant playerunitevent EVENT_PLAYER_HERO_SKILL                    = ConvertPlayerUnitEvent(42)



    constant playerunitevent EVENT_PLAYER_HERO_REVIVABLE                = ConvertPlayerUnitEvent(43)



    constant playerunitevent EVENT_PLAYER_HERO_REVIVE_START             = ConvertPlayerUnitEvent(44)

    constant playerunitevent EVENT_PLAYER_HERO_REVIVE_CANCEL            = ConvertPlayerUnitEvent(45)

    constant playerunitevent EVENT_PLAYER_HERO_REVIVE_FINISH            = ConvertPlayerUnitEvent(46)

    constant playerunitevent EVENT_PLAYER_UNIT_SUMMON                   = ConvertPlayerUnitEvent(47)

    constant playerunitevent EVENT_PLAYER_UNIT_DROP_ITEM                = ConvertPlayerUnitEvent(48)

    constant playerunitevent EVENT_PLAYER_UNIT_PICKUP_ITEM              = ConvertPlayerUnitEvent(49)

    constant playerunitevent EVENT_PLAYER_UNIT_USE_ITEM                 = ConvertPlayerUnitEvent(50)



    constant playerunitevent EVENT_PLAYER_UNIT_LOADED                   = ConvertPlayerUnitEvent(51)

    

    //===================================================

    // For use with TriggerRegisterUnitEvent

    //===================================================



    constant unitevent EVENT_UNIT_DAMAGED                               = ConvertUnitEvent(52)

    constant unitevent EVENT_UNIT_DEATH                                 = ConvertUnitEvent(53)

    constant unitevent EVENT_UNIT_DECAY                                 = ConvertUnitEvent(54)

    constant unitevent EVENT_UNIT_DETECTED                              = ConvertUnitEvent(55)

    constant unitevent EVENT_UNIT_HIDDEN                                = ConvertUnitEvent(56)

    constant unitevent EVENT_UNIT_SELECTED                              = ConvertUnitEvent(57)

    constant unitevent EVENT_UNIT_DESELECTED                            = ConvertUnitEvent(58)

                                                                        

    constant unitevent EVENT_UNIT_STATE_LIMIT                           = ConvertUnitEvent(59)                                                                        



    // Events which may have a filter for the "other unit"              

    //                                                                  

    constant unitevent EVENT_UNIT_ACQUIRED_TARGET                       = ConvertUnitEvent(60)

    constant unitevent EVENT_UNIT_TARGET_IN_RANGE                       = ConvertUnitEvent(61)

    constant unitevent EVENT_UNIT_ATTACKED                              = ConvertUnitEvent(62)

    constant unitevent EVENT_UNIT_RESCUED                               = ConvertUnitEvent(63)

                                                                        

    constant unitevent EVENT_UNIT_CONSTRUCT_CANCEL                      = ConvertUnitEvent(64)

    constant unitevent EVENT_UNIT_CONSTRUCT_FINISH                      = ConvertUnitEvent(65)

                                                                        

    constant unitevent EVENT_UNIT_UPGRADE_START                         = ConvertUnitEvent(66)

    constant unitevent EVENT_UNIT_UPGRADE_CANCEL                        = ConvertUnitEvent(67)

    constant unitevent EVENT_UNIT_UPGRADE_FINISH                        = ConvertUnitEvent(68)

                                                                        

    // Events which involve the specified unit performing               

    // training of other units                                          

    //                                                                  

    constant unitevent EVENT_UNIT_TRAIN_START                           = ConvertUnitEvent(69)

    constant unitevent EVENT_UNIT_TRAIN_CANCEL                          = ConvertUnitEvent(70)

    constant unitevent EVENT_UNIT_TRAIN_FINISH                          = ConvertUnitEvent(71)

                                                                        

    constant unitevent EVENT_UNIT_RESEARCH_START                        = ConvertUnitEvent(72)

    constant unitevent EVENT_UNIT_RESEARCH_CANCEL                       = ConvertUnitEvent(73)

    constant unitevent EVENT_UNIT_RESEARCH_FINISH                       = ConvertUnitEvent(74)

                                                                        

    constant unitevent EVENT_UNIT_ISSUED_ORDER                          = ConvertUnitEvent(75)

    constant unitevent EVENT_UNIT_ISSUED_POINT_ORDER                    = ConvertUnitEvent(76)

    constant unitevent EVENT_UNIT_ISSUED_TARGET_ORDER                   = ConvertUnitEvent(77)

                                                                       

    constant unitevent EVENT_UNIT_HERO_LEVEL                            = ConvertUnitEvent(78)

    constant unitevent EVENT_UNIT_HERO_SKILL                            = ConvertUnitEvent(79)

                                                                        

    constant unitevent EVENT_UNIT_HERO_REVIVABLE                        = ConvertUnitEvent(80)

    constant unitevent EVENT_UNIT_HERO_REVIVE_START                     = ConvertUnitEvent(81)

    constant unitevent EVENT_UNIT_HERO_REVIVE_CANCEL                    = ConvertUnitEvent(82)

    constant unitevent EVENT_UNIT_HERO_REVIVE_FINISH                    = ConvertUnitEvent(83)

                                                                        

    constant unitevent EVENT_UNIT_SUMMON                                = ConvertUnitEvent(84)

                                                                        

    constant unitevent EVENT_UNIT_DROP_ITEM                             = ConvertUnitEvent(85)

    constant unitevent EVENT_UNIT_PICKUP_ITEM                           = ConvertUnitEvent(86)

    constant unitevent EVENT_UNIT_USE_ITEM                              = ConvertUnitEvent(87)



    constant unitevent EVENT_UNIT_LOADED                                = ConvertUnitEvent(88)



    constant widgetevent EVENT_WIDGET_DEATH                             = ConvertWidgetEvent(89)



    constant dialogevent EVENT_DIALOG_BUTTON_CLICK                      = ConvertDialogEvent(90)

    constant dialogevent EVENT_DIALOG_CLICK                             = ConvertDialogEvent(91)



    //===================================================

    // Frozen Throne Expansion Events

    // Need to be added here to preserve compat

    //===================================================



    //===================================================

    // For use with TriggerRegisterGameEvent    

    //===================================================    



    constant gameevent          EVENT_GAME_LOADED                       = ConvertGameEvent(256)

    constant gameevent          EVENT_GAME_TOURNAMENT_FINISH_SOON       = ConvertGameEvent(257)

    constant gameevent          EVENT_GAME_TOURNAMENT_FINISH_NOW        = ConvertGameEvent(258)

    constant gameevent          EVENT_GAME_SAVE                         = ConvertGameEvent(259)



    //===================================================

    // For use with TriggerRegisterPlayerEvent

    //===================================================



    constant playerevent        EVENT_PLAYER_ARROW_LEFT_DOWN            = ConvertPlayerEvent(261)

    constant playerevent        EVENT_PLAYER_ARROW_LEFT_UP              = ConvertPlayerEvent(262)

    constant playerevent        EVENT_PLAYER_ARROW_RIGHT_DOWN           = ConvertPlayerEvent(263)

    constant playerevent        EVENT_PLAYER_ARROW_RIGHT_UP             = ConvertPlayerEvent(264)

    constant playerevent        EVENT_PLAYER_ARROW_DOWN_DOWN            = ConvertPlayerEvent(265)

    constant playerevent        EVENT_PLAYER_ARROW_DOWN_UP              = ConvertPlayerEvent(266)

    constant playerevent        EVENT_PLAYER_ARROW_UP_DOWN              = ConvertPlayerEvent(267)

    constant playerevent        EVENT_PLAYER_ARROW_UP_UP                = ConvertPlayerEvent(268)



    //===================================================

    // For use with TriggerRegisterPlayerUnitEvent

    //===================================================



    constant playerunitevent    EVENT_PLAYER_UNIT_SELL                  = ConvertPlayerUnitEvent(269)

    constant playerunitevent    EVENT_PLAYER_UNIT_CHANGE_OWNER          = ConvertPlayerUnitEvent(270)

    constant playerunitevent    EVENT_PLAYER_UNIT_SELL_ITEM             = ConvertPlayerUnitEvent(271)

    constant playerunitevent    EVENT_PLAYER_UNIT_SPELL_CHANNEL         = ConvertPlayerUnitEvent(272)

    constant playerunitevent    EVENT_PLAYER_UNIT_SPELL_CAST            = ConvertPlayerUnitEvent(273)

    constant playerunitevent    EVENT_PLAYER_UNIT_SPELL_EFFECT          = ConvertPlayerUnitEvent(274)

    constant playerunitevent    EVENT_PLAYER_UNIT_SPELL_FINISH          = ConvertPlayerUnitEvent(275)

    constant playerunitevent    EVENT_PLAYER_UNIT_SPELL_ENDCAST         = ConvertPlayerUnitEvent(276)

    constant playerunitevent    EVENT_PLAYER_UNIT_PAWN_ITEM             = ConvertPlayerUnitEvent(277)



    //===================================================

    // For use with TriggerRegisterUnitEvent

    //===================================================



    constant unitevent          EVENT_UNIT_SELL                         = ConvertUnitEvent(286)

    constant unitevent          EVENT_UNIT_CHANGE_OWNER                 = ConvertUnitEvent(287)

    constant unitevent          EVENT_UNIT_SELL_ITEM                    = ConvertUnitEvent(288)

    constant unitevent          EVENT_UNIT_SPELL_CHANNEL                = ConvertUnitEvent(289)

    constant unitevent          EVENT_UNIT_SPELL_CAST                   = ConvertUnitEvent(290)

    constant unitevent          EVENT_UNIT_SPELL_EFFECT                 = ConvertUnitEvent(291)

    constant unitevent          EVENT_UNIT_SPELL_FINISH                 = ConvertUnitEvent(292)

    constant unitevent          EVENT_UNIT_SPELL_ENDCAST                = ConvertUnitEvent(293)

    constant unitevent          EVENT_UNIT_PAWN_ITEM                    = ConvertUnitEvent(294)



    //===================================================

    // Limit Event API constants    

    // variable, player state, game state, and unit state events

    // ( do NOT change the order of these... )

    //===================================================

    constant limitop LESS_THAN                              = ConvertLimitOp(0)

    constant limitop LESS_THAN_OR_EQUAL                     = ConvertLimitOp(1)

    constant limitop EQUAL                                  = ConvertLimitOp(2)

    constant limitop GREATER_THAN_OR_EQUAL                  = ConvertLimitOp(3)

    constant limitop GREATER_THAN                           = ConvertLimitOp(4)

    constant limitop NOT_EQUAL                              = ConvertLimitOp(5)



//===================================================

// Unit Type Constants for use with IsUnitType()

//===================================================



    constant unittype UNIT_TYPE_HERO                        = ConvertUnitType(0)

    constant unittype UNIT_TYPE_DEAD                        = ConvertUnitType(1)

    constant unittype UNIT_TYPE_STRUCTURE                   = ConvertUnitType(2)



    constant unittype UNIT_TYPE_FLYING                      = ConvertUnitType(3)

    constant unittype UNIT_TYPE_GROUND                      = ConvertUnitType(4)



    constant unittype UNIT_TYPE_ATTACKS_FLYING              = ConvertUnitType(5)

    constant unittype UNIT_TYPE_ATTACKS_GROUND              = ConvertUnitType(6)



    constant unittype UNIT_TYPE_MELEE_ATTACKER              = ConvertUnitType(7)

    constant unittype UNIT_TYPE_RANGED_ATTACKER             = ConvertUnitType(8)



    constant unittype UNIT_TYPE_GIANT                       = ConvertUnitType(9)

    constant unittype UNIT_TYPE_SUMMONED                    = ConvertUnitType(10)

    constant unittype UNIT_TYPE_STUNNED                     = ConvertUnitType(11)

    constant unittype UNIT_TYPE_PLAGUED                     = ConvertUnitType(12)

    constant unittype UNIT_TYPE_SNARED                      = ConvertUnitType(13)



    constant unittype UNIT_TYPE_UNDEAD                      = ConvertUnitType(14)

    constant unittype UNIT_TYPE_MECHANICAL                  = ConvertUnitType(15)

    constant unittype UNIT_TYPE_PEON                        = ConvertUnitType(16)

    constant unittype UNIT_TYPE_SAPPER                      = ConvertUnitType(17)

    constant unittype UNIT_TYPE_TOWNHALL                    = ConvertUnitType(18)    

    constant unittype UNIT_TYPE_ANCIENT                     = ConvertUnitType(19)

    

    constant unittype UNIT_TYPE_TAUREN                      = ConvertUnitType(20)

    constant unittype UNIT_TYPE_POISONED                    = ConvertUnitType(21)

    constant unittype UNIT_TYPE_POLYMORPHED                 = ConvertUnitType(22)

    constant unittype UNIT_TYPE_SLEEPING                    = ConvertUnitType(23)

    constant unittype UNIT_TYPE_RESISTANT                   = ConvertUnitType(24)

    constant unittype UNIT_TYPE_ETHEREAL                    = ConvertUnitType(25)

    constant unittype UNIT_TYPE_MAGIC_IMMUNE                = ConvertUnitType(26)



//===================================================

// Unit Type Constants for use with ChooseRandomItemEx()

//===================================================



    constant itemtype ITEM_TYPE_PERMANENT                   = ConvertItemType(0)

    constant itemtype ITEM_TYPE_CHARGED                     = ConvertItemType(1)

    constant itemtype ITEM_TYPE_POWERUP                     = ConvertItemType(2)

    constant itemtype ITEM_TYPE_ARTIFACT                    = ConvertItemType(3)

    constant itemtype ITEM_TYPE_PURCHASABLE                 = ConvertItemType(4)

    constant itemtype ITEM_TYPE_CAMPAIGN                    = ConvertItemType(5)

    constant itemtype ITEM_TYPE_MISCELLANEOUS               = ConvertItemType(6)

    constant itemtype ITEM_TYPE_UNKNOWN                     = ConvertItemType(7)

    constant itemtype ITEM_TYPE_ANY                         = ConvertItemType(8)



    // Deprecated, should use ITEM_TYPE_POWERUP

    constant itemtype ITEM_TYPE_TOME                        = ConvertItemType(2)



//===================================================

// Animatable Camera Fields

//===================================================



    constant camerafield CAMERA_FIELD_TARGET_DISTANCE       = ConvertCameraField(0)

    constant camerafield CAMERA_FIELD_FARZ                  = ConvertCameraField(1)

    constant camerafield CAMERA_FIELD_ANGLE_OF_ATTACK       = ConvertCameraField(2)

    constant camerafield CAMERA_FIELD_FIELD_OF_VIEW         = ConvertCameraField(3)

    constant camerafield CAMERA_FIELD_ROLL                  = ConvertCameraField(4)

    constant camerafield CAMERA_FIELD_ROTATION              = ConvertCameraField(5)

    constant camerafield CAMERA_FIELD_ZOFFSET               = ConvertCameraField(6)



    constant blendmode   BLEND_MODE_NONE                    = ConvertBlendMode(0)

    constant blendmode   BLEND_MODE_DONT_CARE               = ConvertBlendMode(0)

    constant blendmode   BLEND_MODE_KEYALPHA                = ConvertBlendMode(1)

    constant blendmode   BLEND_MODE_BLEND                   = ConvertBlendMode(2)

    constant blendmode   BLEND_MODE_ADDITIVE                = ConvertBlendMode(3)

    constant blendmode   BLEND_MODE_MODULATE                = ConvertBlendMode(4)

    constant blendmode   BLEND_MODE_MODULATE_2X             = ConvertBlendMode(5)

    

    constant raritycontrol  RARITY_FREQUENT                 = ConvertRarityControl(0)

    constant raritycontrol  RARITY_RARE                     = ConvertRarityControl(1)



    constant texmapflags    TEXMAP_FLAG_NONE                = ConvertTexMapFlags(0)

    constant texmapflags    TEXMAP_FLAG_WRAP_U              = ConvertTexMapFlags(1)

    constant texmapflags    TEXMAP_FLAG_WRAP_V              = ConvertTexMapFlags(2)

    constant texmapflags    TEXMAP_FLAG_WRAP_UV             = ConvertTexMapFlags(3)



    constant fogstate       FOG_OF_WAR_MASKED               = ConvertFogState(1)

    constant fogstate       FOG_OF_WAR_FOGGED               = ConvertFogState(2)

    constant fogstate       FOG_OF_WAR_VISIBLE              = ConvertFogState(4)



//===================================================

// Camera Margin constants for use with GetCameraMargin

//===================================================



    constant integer        CAMERA_MARGIN_LEFT              = 0

    constant integer        CAMERA_MARGIN_RIGHT             = 1

    constant integer        CAMERA_MARGIN_TOP               = 2

    constant integer        CAMERA_MARGIN_BOTTOM            = 3



//===================================================

// Effect API constants

//===================================================



    constant effecttype     EFFECT_TYPE_EFFECT              = ConvertEffectType(0)

    constant effecttype     EFFECT_TYPE_TARGET              = ConvertEffectType(1)

    constant effecttype     EFFECT_TYPE_CASTER              = ConvertEffectType(2)

    constant effecttype     EFFECT_TYPE_SPECIAL             = ConvertEffectType(3)

    constant effecttype     EFFECT_TYPE_AREA_EFFECT         = ConvertEffectType(4)

    constant effecttype     EFFECT_TYPE_MISSILE             = ConvertEffectType(5)

    constant effecttype     EFFECT_TYPE_LIGHTNING           = ConvertEffectType(6)



    constant soundtype      SOUND_TYPE_EFFECT               = ConvertSoundType(0)

    constant soundtype      SOUND_TYPE_EFFECT_LOOPED        = ConvertSoundType(1)



endglobals



//============================================================================

// MathAPI

native Deg2Rad  takes real degrees returns real

native Rad2Deg  takes real radians returns real



native Sin      takes real radians returns real

native Cos      takes real radians returns real

native Tan      takes real radians returns real



// Expect val1ues between -1 and 1...returns 0 for inval1id input

native Asin     takes real y returns real

native Acos     takes real x returns real



native Atan     takes real x returns real



// Returns 0 if x and y are both 0

native Atan2    takes real y, real x returns real



// Returns 0 if x <= 0

native SquareRoot takes real x returns real



// computes x to the y power

// y == 0.0             => 1

// x ==0.0 and y < 0    => 0

//

native Pow      takes real x, real power returns real



//============================================================================

// String Utility API

native I2R  takes integer i returns real

native R2I  takes real r returns integer

native I2S  takes integer i returns string

native R2S  takes real r returns string

native R2SW takes real r, integer width, integer precision returns string

native S2I  takes string s returns integer

native S2R  takes string s returns real

native GetHandleId takes handle h returns integer

native SubString takes string source, integer start, integer end returns string

native StringLength takes string s returns integer

native StringCase takes string source, boolean upper returns string

native StringHash takes string s returns integer



native GetLocalizedString takes string source returns string

native GetLocalizedHotkey takes string source returns integer



//============================================================================

// Map Setup API

//

//  These are native functions for describing the map configuration

//  these funcs should only be used in the "config" function of

//  a map script. The functions should also be called in this order

//  ( i.e. call SetPlayers before SetPlayerColor...

//



native SetMapName           takes string name returns nothing

native SetMapDescription    takes string description returns nothing



native SetTeams             takes integer teamcount returns nothing

native SetPlayers           takes integer playercount returns nothing



native DefineStartLocation      takes integer whichStartLoc, real x, real y returns nothing

native DefineStartLocationLoc   takes integer whichStartLoc, location whichLocation returns nothing

native SetStartLocPrioCount     takes integer whichStartLoc, integer prioSlotCount returns nothing

native SetStartLocPrio          takes integer whichStartLoc, integer prioSlotIndex, integer otherStartLocIndex, startlocprio priority returns nothing

native GetStartLocPrioSlot      takes integer whichStartLoc, integer prioSlotIndex returns integer

native GetStartLocPrio          takes integer whichStartLoc, integer prioSlotIndex returns startlocprio



native SetGameTypeSupported takes gametype whichGameType, boolean val1ue returns nothing

native SetMapFlag           takes mapflag whichMapFlag, boolean val1ue returns nothing

native SetGamePlacement     takes placement whichPlacementType returns nothing

native SetGameSpeed         takes gamespeed whichspeed returns nothing

native SetGameDifficulty    takes gamedifficulty whichdifficulty returns nothing

native SetResourceDensity   takes mapdensity whichdensity returns nothing

native SetCreatureDensity   takes mapdensity whichdensity returns nothing



native GetTeams             takes nothing returns integer

native GetPlayers           takes nothing returns integer



native IsGameTypeSupported  takes gametype whichGameType returns boolean

native GetGameTypeSelected  takes nothing returns gametype

native IsMapFlagSet         takes mapflag whichMapFlag returns boolean



constant native GetGamePlacement     takes nothing returns placement

constant native GetGameSpeed         takes nothing returns gamespeed

constant native GetGameDifficulty    takes nothing returns gamedifficulty

constant native GetResourceDensity   takes nothing returns mapdensity

constant native GetCreatureDensity   takes nothing returns mapdensity

constant native GetStartLocationX    takes integer whichStartLocation returns real

constant native GetStartLocationY    takes integer whichStartLocation returns real

constant native GetStartLocationLoc  takes integer whichStartLocation returns location





native SetPlayerTeam            takes player whichPlayer, integer whichTeam returns nothing

native SetPlayerStartLocation   takes player whichPlayer, integer startLocIndex returns nothing

// forces player to have the specified start loc and marks the start loc as occupied

// which removes it from consideration for subsequently placed players

// ( i.e. you can use this to put people in a fixed loc and then

//   use random placement for any unplaced players etc )

native ForcePlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing 

native SetPlayerColor           takes player whichPlayer, playercolor color returns nothing

native SetPlayerAlliance        takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean val1ue returns nothing

native SetPlayerTaxRate         takes player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate returns nothing

native SetPlayerRacePreference  takes player whichPlayer, racepreference whichRacePreference returns nothing

native SetPlayerRaceSelectable  takes player whichPlayer, boolean val1ue returns nothing

native SetPlayerController      takes player whichPlayer, mapcontrol controlType returns nothing

native SetPlayerName            takes player whichPlayer, string name returns nothing



native SetPlayerOnScoreScreen   takes player whichPlayer, boolean flag returns nothing



native GetPlayerTeam            takes player whichPlayer returns integer

native GetPlayerStartLocation   takes player whichPlayer returns integer

native GetPlayerColor           takes player whichPlayer returns playercolor

native GetPlayerSelectable      takes player whichPlayer returns boolean

native GetPlayerController      takes player whichPlayer returns mapcontrol

native GetPlayerSlotState       takes player whichPlayer returns playerslotstate

native GetPlayerTaxRate         takes player sourcePlayer, player otherPlayer, playerstate whichResource returns integer

native IsPlayerRacePrefSet      takes player whichPlayer, racepreference pref returns boolean

native GetPlayerName            takes player whichPlayer returns string



//============================================================================

// Timer API

//

native CreateTimer          takes nothing returns timer

native DestroyTimer         takes timer whichTimer returns nothing

native TimerStart           takes timer whichTimer, real timeout, boolean periodic, code handlerFunc returns nothing

native TimerGetElapsed      takes timer whichTimer returns real

native TimerGetRemaining    takes timer whichTimer returns real

native TimerGetTimeout      takes timer whichTimer returns real

native PauseTimer           takes timer whichTimer returns nothing

native ResumeTimer          takes timer whichTimer returns nothing

native GetExpiredTimer      takes nothing returns timer



//============================================================================

// Group API

//

native CreateGroup                          takes nothing returns group

native DestroyGroup                         takes group whichGroup returns nothing

native GroupAddUnit                         takes group whichGroup, unit whichUnit returns nothing

native GroupRemoveUnit                      takes group whichGroup, unit whichUnit returns nothing

native GroupClear                           takes group whichGroup returns nothing

native GroupEnumUnitsOfType                 takes group whichGroup, string unitname, boolexpr filter returns nothing

native GroupEnumUnitsOfPlayer               takes group whichGroup, player whichPlayer, boolexpr filter returns nothing

native GroupEnumUnitsOfTypeCounted          takes group whichGroup, string unitname, boolexpr filter, integer countLimit returns nothing

native GroupEnumUnitsInRect                 takes group whichGroup, rect r, boolexpr filter returns nothing

native GroupEnumUnitsInRectCounted          takes group whichGroup, rect r, boolexpr filter, integer countLimit returns nothing

native GroupEnumUnitsInRange                takes group whichGroup, real x, real y, real radius, boolexpr filter returns nothing

native GroupEnumUnitsInRangeOfLoc           takes group whichGroup, location whichLocation, real radius, boolexpr filter returns nothing

native GroupEnumUnitsInRangeCounted         takes group whichGroup, real x, real y, real radius, boolexpr filter, integer countLimit returns nothing

native GroupEnumUnitsInRangeOfLocCounted    takes group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit returns nothing

native GroupEnumUnitsSelected               takes group whichGroup, player whichPlayer, boolexpr filter returns nothing



native GroupImmediateOrder                  takes group whichGroup, string order returns boolean

native GroupImmediateOrderById              takes group whichGroup, integer order returns boolean

native GroupPointOrder                      takes group whichGroup, string order, real x, real y returns boolean

native GroupPointOrderLoc                   takes group whichGroup, string order, location whichLocation returns boolean

native GroupPointOrderById                  takes group whichGroup, integer order, real x, real y returns boolean

native GroupPointOrderByIdLoc               takes group whichGroup, integer order, location whichLocation returns boolean

native GroupTargetOrder                     takes group whichGroup, string order, widget targetWidget returns boolean

native GroupTargetOrderById                 takes group whichGroup, integer order, widget targetWidget returns boolean



// This will be difficult to support with potentially disjoint, cell-based regions

// as it would involve enumerating all the cells that are covered by a particularregion

// a better implementation would be a trigger that adds relevant units as they enter

// and removes them if they leave...

native ForGroup                 takes group whichGroup, code callback returns nothing

native FirstOfGroup             takes group whichGroup returns unit



//============================================================================

// Force API

//

native CreateForce              takes nothing returns force

native DestroyForce             takes force whichForce returns nothing

native ForceAddPlayer           takes force whichForce, player whichPlayer returns nothing

native ForceRemovePlayer        takes force whichForce, player whichPlayer returns nothing

native ForceClear               takes force whichForce returns nothing

native ForceEnumPlayers         takes force whichForce, boolexpr filter returns nothing

native ForceEnumPlayersCounted  takes force whichForce, boolexpr filter, integer countLimit returns nothing

native ForceEnumAllies          takes force whichForce, player whichPlayer, boolexpr filter returns nothing

native ForceEnumEnemies         takes force whichForce, player whichPlayer, boolexpr filter returns nothing

native ForForce                 takes force whichForce, code callback returns nothing



//============================================================================

// Region and Location API

//

native Rect                     takes real minx, real miny, real maxx, real maxy returns rect

native RectFromLoc              takes location min, location max returns rect

native RemoveRect               takes rect whichRect returns nothing

native SetRect                  takes rect whichRect, real minx, real miny, real maxx, real maxy returns nothing

native SetRectFromLoc           takes rect whichRect, location min, location max returns nothing

native MoveRectTo               takes rect whichRect, real newCenterX, real newCenterY returns nothing

native MoveRectToLoc            takes rect whichRect, location newCenterLoc returns nothing



native GetRectCenterX           takes rect whichRect returns real

native GetRectCenterY           takes rect whichRect returns real

native GetRectMinX              takes rect whichRect returns real

native GetRectMinY              takes rect whichRect returns real

native GetRectMaxX              takes rect whichRect returns real

native GetRectMaxY              takes rect whichRect returns real



native CreateRegion             takes nothing returns region

native RemoveRegion             takes region whichRegion returns nothing



native RegionAddRect            takes region whichRegion, rect r returns nothing

native RegionClearRect          takes region whichRegion, rect r returns nothing



native RegionAddCell           takes region whichRegion, real x, real y returns nothing

native RegionAddCellAtLoc      takes region whichRegion, location whichLocation returns nothing

native RegionClearCell         takes region whichRegion, real x, real y returns nothing

native RegionClearCellAtLoc    takes region whichRegion, location whichLocation returns nothing



native Location                 takes real x, real y returns location

native RemoveLocation           takes location whichLocation returns nothing

native MoveLocation             takes location whichLocation, real newX, real newY returns nothing

native GetLocationX             takes location whichLocation returns real

native GetLocationY             takes location whichLocation returns real



// This function is asynchronous. The val1ues it returns are not guaranteed synchronous between each player.

//  If you attempt to use it in a synchronous manner, it may cause a desync.

native GetLocationZ             takes location whichLocation returns real



native IsUnitInRegion               takes region whichRegion, unit whichUnit returns boolean

native IsPointInRegion              takes region whichRegion, real x, real y returns boolean

native IsLocationInRegion           takes region whichRegion, location whichLocation returns boolean



// Returns full map bounds, including unplayable borders, in world coordinates

native GetWorldBounds           takes nothing returns rect



//============================================================================

// Native trigger interface

//

native CreateTrigger    takes nothing returns trigger

native DestroyTrigger   takes trigger whichTrigger returns nothing

native ResetTrigger     takes trigger whichTrigger returns nothing

native EnableTrigger    takes trigger whichTrigger returns nothing

native DisableTrigger   takes trigger whichTrigger returns nothing

native IsTriggerEnabled takes trigger whichTrigger returns boolean



native TriggerWaitOnSleeps   takes trigger whichTrigger, boolean flag returns nothing

native IsTriggerWaitOnSleeps takes trigger whichTrigger returns boolean



constant native GetFilterUnit       takes nothing returns unit

constant native GetEnumUnit         takes nothing returns unit



constant native GetFilterDestructable   takes nothing returns destructable

constant native GetEnumDestructable     takes nothing returns destructable



constant native GetFilterItem           takes nothing returns item

constant native GetEnumItem             takes nothing returns item



constant native GetFilterPlayer     takes nothing returns player

constant native GetEnumPlayer       takes nothing returns player



constant native GetTriggeringTrigger    takes nothing returns trigger

constant native GetTriggerEventId       takes nothing returns eventid

constant native GetTriggerEval1Count     takes trigger whichTrigger returns integer

constant native GetTriggerExecCount     takes trigger whichTrigger returns integer



native ExecuteFunc          takes string funcName returns nothing



//============================================================================

// Boolean Expr API ( for compositing trigger conditions and unit filter funcs...)

//============================================================================

native And              takes boolexpr operandA, boolexpr operandB returns boolexpr

native Or               takes boolexpr operandA, boolexpr operandB returns boolexpr

native Not              takes boolexpr operand returns boolexpr

native Condition        takes code func returns conditionfunc

native DestroyCondition takes conditionfunc c returns nothing

native Filter           takes code func returns filterfunc

native DestroyFilter    takes filterfunc f returns nothing

native DestroyBoolExpr  takes boolexpr e returns nothing



//============================================================================

// Trigger Game Event API

//============================================================================



native TriggerRegisterVariableEvent takes trigger whichTrigger, string varName, limitop opcode, real limitval1 returns event



    // EVENT_GAME_VARIABLE_LIMIT

    //constant native string GetTriggeringVariableName takes nothing returns string



// Creates it's own timer and triggers when it expires

native TriggerRegisterTimerEvent takes trigger whichTrigger, real timeout, boolean periodic returns event



// Triggers when the timer you tell it about expires

native TriggerRegisterTimerExpireEvent takes trigger whichTrigger, timer t returns event



native TriggerRegisterGameStateEvent takes trigger whichTrigger, gamestate whichState, limitop opcode, real limitval1 returns event



native TriggerRegisterDialogEvent       takes trigger whichTrigger, dialog whichDialog returns event

native TriggerRegisterDialogButtonEvent takes trigger whichTrigger, button whichButton returns event



//  EVENT_GAME_STATE_LIMIT

constant native GetEventGameState takes nothing returns gamestate



native TriggerRegisterGameEvent takes trigger whichTrigger, gameevent whichGameEvent returns event

  

// EVENT_GAME_VICTORY

constant native GetWinningPlayer takes nothing returns player





native TriggerRegisterEnterRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event



// EVENT_GAME_ENTER_REGION

constant native GetTriggeringRegion takes nothing returns region

constant native GetEnteringUnit takes nothing returns unit



// EVENT_GAME_LEAVE_REGION



native TriggerRegisterLeaveRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event

constant native GetLeavingUnit takes nothing returns unit



native TriggerRegisterTrackableHitEvent takes trigger whichTrigger, trackable t returns event

native TriggerRegisterTrackableTrackEvent takes trigger whichTrigger, trackable t returns event



// EVENT_GAME_TRACKABLE_HIT

// EVENT_GAME_TRACKABLE_TRACK

constant native GetTriggeringTrackable takes nothing returns trackable



// EVENT_DIALOG_BUTTON_CLICK

constant native GetClickedButton takes nothing returns button

constant native GetClickedDialog    takes nothing returns dialog



// EVENT_GAME_TOURNAMENT_FINISH_SOON

constant native GetTournamentFinishSoonTimeRemaining takes nothing returns real

constant native GetTournamentFinishNowRule takes nothing returns integer

constant native GetTournamentFinishNowPlayer takes nothing returns player

constant native GetTournamentScore takes player whichPlayer returns integer



// EVENT_GAME_SAVE

constant native GetSaveBasicFilename takes nothing returns string



//============================================================================

// Trigger Player Based Event API

//============================================================================



native TriggerRegisterPlayerEvent takes trigger whichTrigger, player  whichPlayer, playerevent whichPlayerEvent returns event



// EVENT_PLAYER_DEFEAT

// EVENT_PLAYER_VICTORY

constant native GetTriggerPlayer takes nothing returns player



native TriggerRegisterPlayerUnitEvent takes trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter returns event



// EVENT_PLAYER_HERO_LEVEL

// EVENT_UNIT_HERO_LEVEL

constant native GetLevelingUnit takes nothing returns unit



// EVENT_PLAYER_HERO_SKILL

// EVENT_UNIT_HERO_SKILL

constant native GetLearningUnit      takes nothing returns unit

constant native GetLearnedSkill      takes nothing returns integer

constant native GetLearnedSkillLevel takes nothing returns integer



// EVENT_PLAYER_HERO_REVIVABLE

constant native GetRevivableUnit takes nothing returns unit



// EVENT_PLAYER_HERO_REVIVE_START

// EVENT_PLAYER_HERO_REVIVE_CANCEL

// EVENT_PLAYER_HERO_REVIVE_FINISH

// EVENT_UNIT_HERO_REVIVE_START

// EVENT_UNIT_HERO_REVIVE_CANCEL

// EVENT_UNIT_HERO_REVIVE_FINISH

constant native GetRevivingUnit takes nothing returns unit



// EVENT_PLAYER_UNIT_ATTACKED

constant native GetAttacker takes nothing returns unit



// EVENT_PLAYER_UNIT_RESCUED

constant native GetRescuer  takes nothing returns unit



// EVENT_PLAYER_UNIT_DEATH

constant native GetDyingUnit takes nothing returns unit

constant native GetKillingUnit takes nothing returns unit



// EVENT_PLAYER_UNIT_DECAY

constant native GetDecayingUnit takes nothing returns unit



// EVENT_PLAYER_UNIT_SELECTED

//constant native GetSelectedUnit takes nothing returns unit



// EVENT_PLAYER_UNIT_CONSTRUCT_START

constant native GetConstructingStructure takes nothing returns unit



// EVENT_PLAYER_UNIT_CONSTRUCT_FINISH

// EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL

constant native GetCancelledStructure takes nothing returns unit

constant native GetConstructedStructure takes nothing returns unit



// EVENT_PLAYER_UNIT_RESEARCH_START

// EVENT_PLAYER_UNIT_RESEARCH_CANCEL

// EVENT_PLAYER_UNIT_RESEARCH_FINISH

constant native GetResearchingUnit takes nothing returns unit

constant native GetResearched takes nothing returns integer



// EVENT_PLAYER_UNIT_TRAIN_START

// EVENT_PLAYER_UNIT_TRAIN_CANCEL

constant native GetTrainedUnitType takes nothing returns integer



// EVENT_PLAYER_UNIT_TRAIN_FINISH

constant native GetTrainedUnit takes nothing returns unit



// EVENT_PLAYER_UNIT_DETECTED

constant native GetDetectedUnit takes nothing returns unit



// EVENT_PLAYER_UNIT_SUMMONED

constant native GetSummoningUnit    takes nothing returns unit

constant native GetSummonedUnit     takes nothing returns unit



// EVENT_PLAYER_UNIT_LOADED

constant native GetTransportUnit    takes nothing returns unit

constant native GetLoadedUnit       takes nothing returns unit



// EVENT_PLAYER_UNIT_SELL

constant native GetSellingUnit      takes nothing returns unit

constant native GetSoldUnit         takes nothing returns unit

constant native GetBuyingUnit       takes nothing returns unit



// EVENT_PLAYER_UNIT_SELL_ITEM

constant native GetSoldItem         takes nothing returns item



// EVENT_PLAYER_UNIT_CHANGE_OWNER

constant native GetChangingUnit             takes nothing returns unit

constant native GetChangingUnitPrevOwner    takes nothing returns player



// EVENT_PLAYER_UNIT_DROP_ITEM

// EVENT_PLAYER_UNIT_PICKUP_ITEM

// EVENT_PLAYER_UNIT_USE_ITEM

constant native GetManipulatingUnit takes nothing returns unit

constant native GetManipulatedItem  takes nothing returns item



// EVENT_PLAYER_UNIT_ISSUED_ORDER

constant native GetOrderedUnit takes nothing returns unit

constant native GetIssuedOrderId takes nothing returns integer



// EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER

constant native GetOrderPointX takes nothing returns real

constant native GetOrderPointY takes nothing returns real

constant native GetOrderPointLoc takes nothing returns location



// EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER

constant native GetOrderTarget              takes nothing returns widget

constant native GetOrderTargetDestructable  takes nothing returns destructable

constant native GetOrderTargetItem          takes nothing returns item

constant native GetOrderTargetUnit          takes nothing returns unit



// EVENT_UNIT_SPELL_CHANNEL

// EVENT_UNIT_SPELL_CAST

// EVENT_UNIT_SPELL_EFFECT

// EVENT_UNIT_SPELL_FINISH

// EVENT_UNIT_SPELL_ENDCAST

// EVENT_PLAYER_UNIT_SPELL_CHANNEL

// EVENT_PLAYER_UNIT_SPELL_CAST

// EVENT_PLAYER_UNIT_SPELL_EFFECT

// EVENT_PLAYER_UNIT_SPELL_FINISH

// EVENT_PLAYER_UNIT_SPELL_ENDCAST

constant native GetSpellAbilityUnit         takes nothing returns unit

constant native GetSpellAbilityId           takes nothing returns integer

constant native GetSpellAbility             takes nothing returns ability

constant native GetSpellTargetLoc           takes nothing returns location

constant native GetSpellTargetX				takes nothing returns real

constant native GetSpellTargetY				takes nothing returns real

constant native GetSpellTargetDestructable  takes nothing returns destructable

constant native GetSpellTargetItem          takes nothing returns item

constant native GetSpellTargetUnit          takes nothing returns unit



native TriggerRegisterPlayerAllianceChange takes trigger whichTrigger, player whichPlayer, alliancetype whichAlliance returns event

native TriggerRegisterPlayerStateEvent takes trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval1 returns event



// EVENT_PLAYER_STATE_LIMIT

constant native GetEventPlayerState takes nothing returns playerstate



native TriggerRegisterPlayerChatEvent takes trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly returns event



// EVENT_PLAYER_CHAT



// returns the actual string they typed in ( same as what you registered for

// if you required exact match )

constant native GetEventPlayerChatString takes nothing returns string



// returns the string that you registered for

constant native GetEventPlayerChatStringMatched takes nothing returns string



native TriggerRegisterDeathEvent takes trigger whichTrigger, widget whichWidget returns event



//============================================================================

// Trigger Unit Based Event API

//============================================================================



// returns handle to unit which triggered the most recent event when called from

// within a trigger action function...returns null handle when used incorrectly



constant native GetTriggerUnit takes nothing returns unit



native TriggerRegisterUnitStateEvent takes trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval1 returns event



// EVENT_UNIT_STATE_LIMIT

constant native GetEventUnitState takes nothing returns unitstate



native TriggerRegisterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent returns event



// EVENT_UNIT_DAMAGED

constant native GetEventDamage takes nothing returns real

constant native GetEventDamageSource takes nothing returns unit



// EVENT_UNIT_DEATH

// EVENT_UNIT_DECAY

// Use the GetDyingUnit and GetDecayingUnit funcs above



// EVENT_UNIT_DETECTED 

constant native GetEventDetectingPlayer takes nothing returns player



native TriggerRegisterFilterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter returns event



// EVENT_UNIT_ACQUIRED_TARGET

// EVENT_UNIT_TARGET_IN_RANGE

constant native GetEventTargetUnit takes nothing returns unit



// EVENT_UNIT_ATTACKED

// Use GetAttacker from the Player Unit Event API Below...



// EVENT_UNIT_RESCUEDED

// Use GetRescuer from the Player Unit Event API Below...



// EVENT_UNIT_CONSTRUCT_CANCEL

// EVENT_UNIT_CONSTRUCT_FINISH



// See the Player Unit Construction Event API above for event info funcs



// EVENT_UNIT_TRAIN_START

// EVENT_UNIT_TRAIN_CANCELLED

// EVENT_UNIT_TRAIN_FINISH



// See the Player Unit Training Event API above for event info funcs



// EVENT_UNIT_SELL



// See the Player Unit Sell Event API above for event info funcs



// EVENT_UNIT_DROP_ITEM

// EVENT_UNIT_PICKUP_ITEM

// EVENT_UNIT_USE_ITEM

// See the Player Unit/Item manipulation Event API above for event info funcs



// EVENT_UNIT_ISSUED_ORDER

// EVENT_UNIT_ISSUED_POINT_ORDER

// EVENT_UNIT_ISSUED_TARGET_ORDER



// See the Player Unit Order Event API above for event info funcs



native TriggerRegisterUnitInRange takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns event



native TriggerAddCondition    takes trigger whichTrigger, boolexpr condition returns triggercondition

native TriggerRemoveCondition takes trigger whichTrigger, triggercondition whichCondition returns nothing

native TriggerClearConditions takes trigger whichTrigger returns nothing



native TriggerAddAction     takes trigger whichTrigger, code actionFunc returns triggeraction

native TriggerRemoveAction  takes trigger whichTrigger, triggeraction whichAction returns nothing

native TriggerClearActions  takes trigger whichTrigger returns nothing

native TriggerSleepAction   takes real timeout returns nothing

native TriggerWaitForSound  takes sound s, real offset returns nothing

native TriggerEval1uate      takes trigger whichTrigger returns boolean

native TriggerExecute       takes trigger whichTrigger returns nothing

native TriggerExecuteWait   takes trigger whichTrigger returns nothing

native TriggerSyncStart     takes nothing returns nothing

native TriggerSyncReady     takes nothing returns nothing



//============================================================================

// Widget API

native  GetWidgetLife   takes widget whichWidget returns real

native  SetWidgetLife   takes widget whichWidget, real newLife returns nothing

native  GetWidgetX      takes widget whichWidget returns real

native  GetWidgetY      takes widget whichWidget returns real

constant native GetTriggerWidget takes nothing returns widget



//============================================================================

// Destructable Object API

// Facing arguments are specified in degrees

native          CreateDestructable          takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable

native          CreateDestructableZ         takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable

native          CreateDeadDestructable      takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable

native          CreateDeadDestructableZ     takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable

native          RemoveDestructable          takes destructable d returns nothing

native          KillDestructable            takes destructable d returns nothing

native          SetDestructableInvulnerable takes destructable d, boolean flag returns nothing

native          IsDestructableInvulnerable  takes destructable d returns boolean

native          EnumDestructablesInRect     takes rect r, boolexpr filter, code actionFunc returns nothing

native          GetDestructableTypeId       takes destructable d returns integer

native          GetDestructableX            takes destructable d returns real

native          GetDestructableY            takes destructable d returns real

native          SetDestructableLife         takes destructable d, real life returns nothing

native          GetDestructableLife         takes destructable d returns real

native          SetDestructableMaxLife      takes destructable d, real max returns nothing

native          GetDestructableMaxLife      takes destructable d returns real

native          DestructableRestoreLife     takes destructable d, real life, boolean birth returns nothing

native          QueueDestructableAnimation  takes destructable d, string whichAnimation returns nothing

native          SetDestructableAnimation    takes destructable d, string whichAnimation returns nothing

native          SetDestructableAnimationSpeed takes destructable d, real speedFactor returns nothing

native          ShowDestructable            takes destructable d, boolean flag returns nothing

native          GetDestructableOccluderHeight takes destructable d returns real

native          SetDestructableOccluderHeight takes destructable d, real height returns nothing

native          GetDestructableName         takes destructable d returns string

constant native GetTriggerDestructable takes nothing returns destructable



//============================================================================

// Item API

native          CreateItem      takes integer itemid, real x, real y returns item

native          RemoveItem      takes item whichItem returns nothing

native          GetItemPlayer   takes item whichItem returns player

native          GetItemTypeId   takes item i returns integer

native          GetItemX        takes item i returns real

native          GetItemY        takes item i returns real

native          SetItemPosition takes item i, real x, real y returns nothing

native          SetItemDropOnDeath  takes item whichItem, boolean flag returns nothing

native          SetItemDroppable takes item i, boolean flag returns nothing

native          SetItemPawnable takes item i, boolean flag returns nothing

native          SetItemPlayer    takes item whichItem, player whichPlayer, boolean changeColor returns nothing

native          SetItemInvulnerable takes item whichItem, boolean flag returns nothing

native          IsItemInvulnerable  takes item whichItem returns boolean

native          SetItemVisible  takes item whichItem, boolean show returns nothing

native          IsItemVisible   takes item whichItem returns boolean

native          IsItemOwned     takes item whichItem returns boolean

native          IsItemPowerup   takes item whichItem returns boolean

native          IsItemSellable  takes item whichItem returns boolean

native          IsItemPawnable  takes item whichItem returns boolean

native          IsItemIdPowerup takes integer itemId returns boolean

native          IsItemIdSellable takes integer itemId returns boolean

native          IsItemIdPawnable takes integer itemId returns boolean

native          EnumItemsInRect     takes rect r, boolexpr filter, code actionFunc returns nothing

native          GetItemLevel    takes item whichItem returns integer

native          GetItemType     takes item whichItem returns itemtype

native          SetItemDropID   takes item whichItem, integer unitId returns nothing

constant native GetItemName     takes item whichItem returns string

native          GetItemCharges  takes item whichItem returns integer

native          SetItemCharges  takes item whichItem, integer charges returns nothing

native          GetItemUserData takes item whichItem returns integer

native          SetItemUserData takes item whichItem, integer data returns nothing



//============================================================================

// Unit API

// Facing arguments are specified in degrees

native          CreateUnit              takes player id, integer unitid, real x, real y, real face returns unit

native          CreateUnitByName        takes player whichPlayer, string unitname, real x, real y, real face returns unit

native          CreateUnitAtLoc         takes player id, integer unitid, location whichLocation, real face returns unit

native          CreateUnitAtLocByName   takes player id, string unitname, location whichLocation, real face returns unit

native          CreateCorpse            takes player whichPlayer, integer unitid, real x, real y, real face returns unit



native          KillUnit            takes unit whichUnit returns nothing

native          RemoveUnit          takes unit whichUnit returns nothing

native          ShowUnit            takes unit whichUnit, boolean show returns nothing



native          SetUnitState        takes unit whichUnit, unitstate whichUnitState, real newval1 returns nothing

native          SetUnitX            takes unit whichUnit, real newX returns nothing

native          SetUnitY            takes unit whichUnit, real newY returns nothing

native          SetUnitPosition     takes unit whichUnit, real newX, real newY returns nothing

native          SetUnitPositionLoc  takes unit whichUnit, location whichLocation returns nothing

native          SetUnitFacing       takes unit whichUnit, real facingAngle returns nothing

native          SetUnitFacingTimed  takes unit whichUnit, real facingAngle, real duration returns nothing

native          SetUnitMoveSpeed    takes unit whichUnit, real newSpeed returns nothing

native          SetUnitFlyHeight    takes unit whichUnit, real newHeight, real rate returns nothing

native          SetUnitTurnSpeed    takes unit whichUnit, real newTurnSpeed returns nothing

native          SetUnitPropWindow   takes unit whichUnit, real newPropWindowAngle returns nothing

native          SetUnitAcquireRange takes unit whichUnit, real newAcquireRange returns nothing

native          SetUnitCreepGuard   takes unit whichUnit, boolean creepGuard returns nothing



native          GetUnitAcquireRange     takes unit whichUnit returns real

native          GetUnitTurnSpeed        takes unit whichUnit returns real

native          GetUnitPropWindow       takes unit whichUnit returns real

native          GetUnitFlyHeight        takes unit whichUnit returns real



native          GetUnitDefaultAcquireRange      takes unit whichUnit returns real

native          GetUnitDefaultTurnSpeed         takes unit whichUnit returns real

native          GetUnitDefaultPropWindow        takes unit whichUnit returns real

native          GetUnitDefaultFlyHeight         takes unit whichUnit returns real



native          SetUnitOwner        takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing

native          SetUnitColor        takes unit whichUnit, playercolor whichColor returns nothing



native          SetUnitScale        takes unit whichUnit, real scaleX, real scaleY, real scaleZ returns nothing

native          SetUnitTimeScale    takes unit whichUnit, real timeScale returns nothing

native          SetUnitBlendTime    takes unit whichUnit, real blendTime returns nothing

native          SetUnitVertexColor  takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing



native          QueueUnitAnimation          takes unit whichUnit, string whichAnimation returns nothing

native          SetUnitAnimation            takes unit whichUnit, string whichAnimation returns nothing

native          SetUnitAnimationByIndex     takes unit whichUnit, integer whichAnimation returns nothing

native          SetUnitAnimationWithRarity  takes unit whichUnit, string whichAnimation, raritycontrol rarity returns nothing

native          AddUnitAnimationProperties  takes unit whichUnit, string animProperties, boolean add returns nothing



native          SetUnitLookAt       takes unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ returns nothing

native          ResetUnitLookAt     takes unit whichUnit returns nothing



native          SetUnitRescuable    takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing

native          SetUnitRescueRange  takes unit whichUnit, real range returns nothing



native          SetHeroStr          takes unit whichHero, integer newStr, boolean permanent returns nothing

native          SetHeroAgi          takes unit whichHero, integer newAgi, boolean permanent returns nothing

native          SetHeroInt          takes unit whichHero, integer newInt, boolean permanent returns nothing



native          GetHeroStr          takes unit whichHero, boolean includeBonuses returns integer

native          GetHeroAgi          takes unit whichHero, boolean includeBonuses returns integer

native          GetHeroInt          takes unit whichHero, boolean includeBonuses returns integer



native          UnitStripHeroLevel  takes unit whichHero, integer howManyLevels returns boolean



native          GetHeroXP           takes unit whichHero returns integer

native          SetHeroXP           takes unit whichHero, integer newXpval1,  boolean showEyeCandy returns nothing



native          GetHeroSkillPoints      takes unit whichHero returns integer

native          UnitModifySkillPoints   takes unit whichHero, integer skillPointDelta returns boolean



native          AddHeroXP           takes unit whichHero, integer xpToAdd,   boolean showEyeCandy returns nothing

native          SetHeroLevel        takes unit whichHero, integer level,  boolean showEyeCandy returns nothing

constant native GetHeroLevel        takes unit whichHero returns integer

constant native GetUnitLevel        takes unit whichUnit returns integer

native          GetHeroProperName   takes unit whichHero returns string

native          SuspendHeroXP       takes unit whichHero, boolean flag returns nothing

native          IsSuspendedXP       takes unit whichHero returns boolean

native          SelectHeroSkill     takes unit whichHero, integer abilcode returns nothing

native          GetUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer

native          DecUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer

native          IncUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer

native          SetUnitAbilityLevel takes unit whichUnit, integer abilcode, integer level returns integer

native          ReviveHero          takes unit whichHero, real x, real y, boolean doEyecandy returns boolean

native          ReviveHeroLoc       takes unit whichHero, location loc, boolean doEyecandy returns boolean

native          SetUnitExploded     takes unit whichUnit, boolean exploded returns nothing

native          SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing

native          PauseUnit           takes unit whichUnit, boolean flag returns nothing

native          IsUnitPaused        takes unit whichHero returns boolean

native          SetUnitPathing      takes unit whichUnit, boolean flag returns nothing



native          ClearSelection      takes nothing returns nothing

native          SelectUnit          takes unit whichUnit, boolean flag returns nothing



native          GetUnitPointval1ue       takes unit whichUnit returns integer

native          GetUnitPointval1ueByType takes integer unitType returns integer

//native        SetUnitPointval1ueByType takes integer unitType, integer newPointval1ue returns nothing



native          UnitAddItem             takes unit whichUnit, item whichItem returns boolean

native          UnitAddItemById         takes unit whichUnit, integer itemId returns item

native          UnitAddItemToSlotById   takes unit whichUnit, integer itemId, integer itemSlot returns boolean

native          UnitRemoveItem          takes unit whichUnit, item whichItem returns nothing

native          UnitRemoveItemFromSlot  takes unit whichUnit, integer itemSlot returns item

native          UnitHasItem             takes unit whichUnit, item whichItem returns boolean

native          UnitItemInSlot          takes unit whichUnit, integer itemSlot returns item

native          UnitInventorySize       takes unit whichUnit returns integer



native          UnitDropItemPoint       takes unit whichUnit, item whichItem, real x, real y returns boolean

native          UnitDropItemSlot        takes unit whichUnit, item whichItem, integer slot returns boolean

native          UnitDropItemTarget      takes unit whichUnit, item whichItem, widget target returns boolean



native          UnitUseItem             takes unit whichUnit, item whichItem returns boolean

native          UnitUseItemPoint        takes unit whichUnit, item whichItem, real x, real y returns boolean

native          UnitUseItemTarget       takes unit whichUnit, item whichItem, widget target returns boolean



constant native GetUnitX            takes unit whichUnit returns real

constant native GetUnitY            takes unit whichUnit returns real

constant native GetUnitLoc          takes unit whichUnit returns location

constant native GetUnitFacing       takes unit whichUnit returns real

constant native GetUnitMoveSpeed    takes unit whichUnit returns real

constant native GetUnitDefaultMoveSpeed takes unit whichUnit returns real

constant native GetUnitState        takes unit whichUnit, unitstate whichUnitState returns real

constant native GetOwningPlayer     takes unit whichUnit returns player

constant native GetUnitTypeId       takes unit whichUnit returns integer

constant native GetUnitRace         takes unit whichUnit returns race

constant native GetUnitName         takes unit whichUnit returns string

constant native GetUnitFoodUsed     takes unit whichUnit returns integer

constant native GetUnitFoodMade     takes unit whichUnit returns integer

constant native GetFoodMade         takes integer unitId returns integer

constant native GetFoodUsed         takes integer unitId returns integer

native          SetUnitUseFood      takes unit whichUnit, boolean useFood returns nothing



constant native GetUnitRallyPoint           takes unit whichUnit returns location

constant native GetUnitRallyUnit            takes unit whichUnit returns unit

constant native GetUnitRallyDestructable    takes unit whichUnit returns destructable



constant native IsUnitInGroup       takes unit whichUnit, group whichGroup returns boolean

constant native IsUnitInForce       takes unit whichUnit, force whichForce returns boolean

constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean

constant native IsUnitAlly          takes unit whichUnit, player whichPlayer returns boolean

constant native IsUnitEnemy         takes unit whichUnit, player whichPlayer returns boolean

constant native IsUnitVisible       takes unit whichUnit, player whichPlayer returns boolean

constant native IsUnitDetected      takes unit whichUnit, player whichPlayer returns boolean

constant native IsUnitInvisible     takes unit whichUnit, player whichPlayer returns boolean

constant native IsUnitFogged        takes unit whichUnit, player whichPlayer returns boolean

constant native IsUnitMasked        takes unit whichUnit, player whichPlayer returns boolean

constant native IsUnitSelected      takes unit whichUnit, player whichPlayer returns boolean

constant native IsUnitRace          takes unit whichUnit, race whichRace returns boolean

constant native IsUnitType          takes unit whichUnit, unittype whichUnitType returns boolean

constant native IsUnit              takes unit whichUnit, unit whichSpecifiedUnit returns boolean

constant native IsUnitInRange       takes unit whichUnit, unit otherUnit, real distance returns boolean

constant native IsUnitInRangeXY     takes unit whichUnit, real x, real y, real distance returns boolean

constant native IsUnitInRangeLoc    takes unit whichUnit, location whichLocation, real distance returns boolean

constant native IsUnitHidden        takes unit whichUnit returns boolean

constant native IsUnitIllusion      takes unit whichUnit returns boolean



constant native IsUnitInTransport   takes unit whichUnit, unit whichTransport returns boolean

constant native IsUnitLoaded        takes unit whichUnit returns boolean



constant native IsHeroUnitId        takes integer unitId returns boolean

constant native IsUnitIdType        takes integer unitId, unittype whichUnitType returns boolean



native UnitShareVision              takes unit whichUnit, player whichPlayer, boolean share returns nothing

native UnitSuspendDecay             takes unit whichUnit, boolean suspend returns nothing

native UnitAddType                  takes unit whichUnit, unittype whichUnitType returns boolean

native UnitRemoveType               takes unit whichUnit, unittype whichUnitType returns boolean



native UnitAddAbility               takes unit whichUnit, integer abilityId returns boolean

native UnitRemoveAbility            takes unit whichUnit, integer abilityId returns boolean

native UnitMakeAbilityPermanent     takes unit whichUnit, boolean permanent, integer abilityId returns boolean

native UnitRemoveBuffs              takes unit whichUnit, boolean removePositive, boolean removeNegative returns nothing

native UnitRemoveBuffsEx            takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns nothing

native UnitHasBuffsEx               takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns boolean

native UnitCountBuffsEx             takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns integer

native UnitAddSleep                 takes unit whichUnit, boolean add returns nothing

native UnitCanSleep                 takes unit whichUnit returns boolean

native UnitAddSleepPerm             takes unit whichUnit, boolean add returns nothing

native UnitCanSleepPerm             takes unit whichUnit returns boolean

native UnitIsSleeping               takes unit whichUnit returns boolean

native UnitWakeUp                   takes unit whichUnit returns nothing

native UnitApplyTimedLife           takes unit whichUnit, integer buffId, real duration returns nothing

native UnitIgnoreAlarm              takes unit whichUnit, boolean flag returns boolean

native UnitIgnoreAlarmToggled       takes unit whichUnit returns boolean

native UnitResetCooldown            takes unit whichUnit returns nothing

native UnitSetConstructionProgress  takes unit whichUnit, integer constructionPercentage returns nothing

native UnitSetUpgradeProgress       takes unit whichUnit, integer upgradePercentage returns nothing

native UnitPauseTimedLife           takes unit whichUnit, boolean flag returns nothing

native UnitSetUsesAltIcon           takes unit whichUnit, boolean flag returns nothing



native UnitDamagePoint              takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean

native UnitDamageTarget             takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean



native IssueImmediateOrder          takes unit whichUnit, string order returns boolean

native IssueImmediateOrderById      takes unit whichUnit, integer order returns boolean

native IssuePointOrder              takes unit whichUnit, string order, real x, real y returns boolean

native IssuePointOrderLoc           takes unit whichUnit, string order, location whichLocation returns boolean

native IssuePointOrderById          takes unit whichUnit, integer order, real x, real y returns boolean

native IssuePointOrderByIdLoc       takes unit whichUnit, integer order, location whichLocation returns boolean

native IssueTargetOrder             takes unit whichUnit, string order, widget targetWidget returns boolean

native IssueTargetOrderById         takes unit whichUnit, integer order, widget targetWidget returns boolean

native IssueInstantPointOrder       takes unit whichUnit, string order, real x, real y, widget instantTargetWidget returns boolean

native IssueInstantPointOrderById   takes unit whichUnit, integer order, real x, real y, widget instantTargetWidget returns boolean

native IssueInstantTargetOrder      takes unit whichUnit, string order, widget targetWidget, widget instantTargetWidget returns boolean

native IssueInstantTargetOrderById  takes unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget returns boolean

native IssueBuildOrder              takes unit whichPeon, string unitToBuild, real x, real y returns boolean

native IssueBuildOrderById          takes unit whichPeon, integer unitId, real x, real y returns boolean



native IssueNeutralImmediateOrder       takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean

native IssueNeutralImmediateOrderById   takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean

native IssueNeutralPointOrder           takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean

native IssueNeutralPointOrderById       takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean

native IssueNeutralTargetOrder          takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean

native IssueNeutralTargetOrderById      takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean



native GetUnitCurrentOrder          takes unit whichUnit returns integer



native SetResourceAmount            takes unit whichUnit, integer amount returns nothing

native AddResourceAmount            takes unit whichUnit, integer amount returns nothing

native GetResourceAmount            takes unit whichUnit returns integer



native WaygateGetDestinationX       takes unit waygate returns real

native WaygateGetDestinationY       takes unit waygate returns real

native WaygateSetDestination        takes unit waygate, real x, real y returns nothing

native WaygateActivate              takes unit waygate, boolean activate returns nothing

native WaygateIsActive              takes unit waygate returns boolean



native AddItemToAllStock            takes integer itemId, integer currentStock, integer stockMax returns nothing

native AddItemToStock               takes unit whichUnit, integer itemId, integer currentStock, integer stockMax returns nothing

native AddUnitToAllStock            takes integer unitId, integer currentStock, integer stockMax returns nothing

native AddUnitToStock               takes unit whichUnit, integer unitId, integer currentStock, integer stockMax returns nothing



native RemoveItemFromAllStock       takes integer itemId returns nothing

native RemoveItemFromStock          takes unit whichUnit, integer itemId returns nothing

native RemoveUnitFromAllStock       takes integer unitId returns nothing

native RemoveUnitFromStock          takes unit whichUnit, integer unitId returns nothing



native SetAllItemTypeSlots          takes integer slots returns nothing

native SetAllUnitTypeSlots          takes integer slots returns nothing

native SetItemTypeSlots             takes unit whichUnit, integer slots returns nothing

native SetUnitTypeSlots             takes unit whichUnit, integer slots returns nothing



native GetUnitUserData              takes unit whichUnit returns integer

native SetUnitUserData              takes unit whichUnit, integer data returns nothing



//============================================================================

// Player API

constant native Player              takes integer number returns player

constant native GetLocalPlayer      takes nothing returns player

constant native IsPlayerAlly        takes player whichPlayer, player otherPlayer returns boolean

constant native IsPlayerEnemy       takes player whichPlayer, player otherPlayer returns boolean

constant native IsPlayerInForce     takes player whichPlayer, force whichForce returns boolean

constant native IsPlayerObserver    takes player whichPlayer returns boolean

constant native IsVisibleToPlayer           takes real x, real y, player whichPlayer returns boolean

constant native IsLocationVisibleToPlayer   takes location whichLocation, player whichPlayer returns boolean

constant native IsFoggedToPlayer            takes real x, real y, player whichPlayer returns boolean

constant native IsLocationFoggedToPlayer    takes location whichLocation, player whichPlayer returns boolean

constant native IsMaskedToPlayer            takes real x, real y, player whichPlayer returns boolean

constant native IsLocationMaskedToPlayer    takes location whichLocation, player whichPlayer returns boolean



constant native GetPlayerRace           takes player whichPlayer returns race

constant native GetPlayerId             takes player whichPlayer returns integer

constant native GetPlayerUnitCount      takes player whichPlayer, boolean includeIncomplete returns integer

constant native GetPlayerTypedUnitCount takes player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades returns integer

constant native GetPlayerStructureCount takes player whichPlayer, boolean includeIncomplete returns integer

constant native GetPlayerState          takes player whichPlayer, playerstate whichPlayerState returns integer

constant native GetPlayerScore          takes player whichPlayer, playerscore whichPlayerScore returns integer

constant native GetPlayerAlliance       takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting returns boolean



constant native GetPlayerHandicap       takes player whichPlayer returns real

constant native GetPlayerHandicapXP     takes player whichPlayer returns real

constant native SetPlayerHandicap       takes player whichPlayer, real handicap returns nothing

constant native SetPlayerHandicapXP     takes player whichPlayer, real handicap returns nothing



constant native SetPlayerTechMaxAllowed takes player whichPlayer, integer techid, integer maximum returns nothing

constant native GetPlayerTechMaxAllowed takes player whichPlayer, integer techid returns integer

constant native AddPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing

constant native SetPlayerTechResearched takes player whichPlayer, integer techid, integer setToLevel returns nothing

constant native GetPlayerTechResearched takes player whichPlayer, integer techid, boolean specificonly returns boolean

constant native GetPlayerTechCount      takes player whichPlayer, integer techid, boolean specificonly returns integer



native SetPlayerUnitsOwner takes player whichPlayer, integer newOwner returns nothing

native CripplePlayer takes player whichPlayer, force toWhichPlayers, boolean flag returns nothing



native SetPlayerAbilityAvailable        takes player whichPlayer, integer abilid, boolean avail returns nothing



native SetPlayerState   takes player whichPlayer, playerstate whichPlayerState, integer val1ue returns nothing

native RemovePlayer     takes player whichPlayer, playergameresult gameResult returns nothing



// Used to store hero level data for the scorescreen

// before units are moved to neutral passive in melee games

//

native CachePlayerHeroData takes player whichPlayer returns nothing



//============================================================================

// Fog of War API

native  SetFogStateRect      takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision returns nothing

native  SetFogStateRadius    takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision returns nothing

native  SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing

native  FogMaskEnable        takes boolean enable returns nothing

native  IsFogMaskEnabled     takes nothing returns boolean

native  FogEnable            takes boolean enable returns nothing

native  IsFogEnabled         takes nothing returns boolean



native CreateFogModifierRect        takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier

native CreateFogModifierRadius      takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier

native CreateFogModifierRadiusLoc   takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier

native DestroyFogModifier           takes fogmodifier whichFogModifier returns nothing

native FogModifierStart             takes fogmodifier whichFogModifier returns nothing

native FogModifierStop              takes fogmodifier whichFogModifier returns nothing



//============================================================================

// Game API

native VersionGet takes nothing returns version

native VersionCompatible takes version whichVersion returns boolean

native VersionSupported takes version whichVersion returns boolean



native EndGame takes boolean doScoreScreen returns nothing



// Async only!

native          ChangeLevel         takes string newLevel, boolean doScoreScreen returns nothing

native          RestartGame         takes boolean doScoreScreen returns nothing

native          ReloadGame          takes nothing returns nothing

// %%% SetCampaignMenuRace is deprecated.  It must remain to support

// old maps which use it, but all new maps should use SetCampaignMenuRaceEx

native          SetCampaignMenuRace takes race r returns nothing

native          SetCampaignMenuRaceEx takes integer campaignIndex returns nothing

native          ForceCampaignSelectScreen takes nothing returns nothing



native          LoadGame            takes string saveFileName, boolean doScoreScreen returns nothing

native          SaveGame            takes string saveFileName returns nothing

native          RenameSaveDirectory takes string sourceDirName, string destDirName returns boolean

native          RemoveSaveDirectory takes string sourceDirName returns boolean

native          CopySaveGame        takes string sourceSaveName, string destSaveName returns boolean

native          SaveGameExists      takes string saveName returns boolean

native          SyncSelections      takes nothing returns nothing

native          SetFloatGameState   takes fgamestate whichFloatGameState, real val1ue returns nothing

constant native GetFloatGameState   takes fgamestate whichFloatGameState returns real

native          SetIntegerGameState takes igamestate whichIntegerGameState, integer val1ue returns nothing

constant native GetIntegerGameState takes igamestate whichIntegerGameState returns integer





//============================================================================

// Campaign API

native  SetTutorialCleared      takes boolean cleared returns nothing

native  SetMissionAvailable     takes integer campaignNumber, integer missionNumber, boolean available returns nothing

native  SetCampaignAvailable    takes integer campaignNumber, boolean available  returns nothing

native  SetOpCinematicAvailable takes integer campaignNumber, boolean available  returns nothing

native  SetEdCinematicAvailable takes integer campaignNumber, boolean available  returns nothing

native  GetDefaultDifficulty    takes nothing returns gamedifficulty

native  SetDefaultDifficulty    takes gamedifficulty g returns nothing

native  SetCustomCampaignButtonVisible  takes integer whichButton, boolean visible returns nothing

native  GetCustomCampaignButtonVisible  takes integer whichButton returns boolean

native  DoNotSaveReplay         takes nothing returns nothing



//============================================================================

// Dialog API

native DialogCreate                 takes nothing returns dialog

native DialogDestroy                takes dialog whichDialog returns nothing

native DialogClear                  takes dialog whichDialog returns nothing

native DialogSetMessage             takes dialog whichDialog, string messageText returns nothing

native DialogAddButton              takes dialog whichDialog, string buttonText, integer hotkey returns button

native DialogAddQuitButton          takes dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey returns button

native DialogDisplay                takes player whichPlayer, dialog whichDialog, boolean flag returns nothing



// Creates a new or reads in an existing game cache file stored

// in the current campaign profile dir

//

native  ReloadGameCachesFromDisk takes nothing returns boolean



native  InitGameCache    takes string campaignFile returns gamecache

native  SaveGameCache    takes gamecache whichCache returns boolean



native  StoreInteger					takes gamecache cache, string missionKey, string key, integer val1ue returns nothing

native  StoreReal						takes gamecache cache, string missionKey, string key, real val1ue returns nothing

native  StoreBoolean					takes gamecache cache, string missionKey, string key, boolean val1ue returns nothing

native  StoreUnit						takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean

native  StoreString						takes gamecache cache, string missionKey, string key, string val1ue returns boolean



native SyncStoredInteger        takes gamecache cache, string missionKey, string key returns nothing

native SyncStoredReal           takes gamecache cache, string missionKey, string key returns nothing

native SyncStoredBoolean        takes gamecache cache, string missionKey, string key returns nothing

native SyncStoredUnit           takes gamecache cache, string missionKey, string key returns nothing

native SyncStoredString         takes gamecache cache, string missionKey, string key returns nothing



native  HaveStoredInteger					takes gamecache cache, string missionKey, string key returns boolean

native  HaveStoredReal						takes gamecache cache, string missionKey, string key returns boolean

native  HaveStoredBoolean					takes gamecache cache, string missionKey, string key returns boolean

native  HaveStoredUnit						takes gamecache cache, string missionKey, string key returns boolean

native  HaveStoredString					takes gamecache cache, string missionKey, string key returns boolean



native  FlushGameCache						takes gamecache cache returns nothing

native  FlushStoredMission					takes gamecache cache, string missionKey returns nothing

native  FlushStoredInteger					takes gamecache cache, string missionKey, string key returns nothing

native  FlushStoredReal						takes gamecache cache, string missionKey, string key returns nothing

native  FlushStoredBoolean					takes gamecache cache, string missionKey, string key returns nothing

native  FlushStoredUnit						takes gamecache cache, string missionKey, string key returns nothing

native  FlushStoredString					takes gamecache cache, string missionKey, string key returns nothing



// Will return 0 if the specified val1ue's data is not found in the cache

native  GetStoredInteger				takes gamecache cache, string missionKey, string key returns integer

native  GetStoredReal					takes gamecache cache, string missionKey, string key returns real

native  GetStoredBoolean				takes gamecache cache, string missionKey, string key returns boolean

native  GetStoredString					takes gamecache cache, string missionKey, string key returns string

native  RestoreUnit						takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit





native  InitHashtable    takes nothing returns hashtable



native  SaveInteger						takes hashtable table, integer parentKey, integer childKey, integer val1ue returns nothing

native  SaveReal						takes hashtable table, integer parentKey, integer childKey, real val1ue returns nothing

native  SaveBoolean						takes hashtable table, integer parentKey, integer childKey, boolean val1ue returns nothing

native  SaveStr							takes hashtable table, integer parentKey, integer childKey, string val1ue returns boolean

native  SavePlayerHandle				takes hashtable table, integer parentKey, integer childKey, player whichPlayer returns boolean

native  SaveWidgetHandle				takes hashtable table, integer parentKey, integer childKey, widget whichWidget returns boolean

native  SaveDestructableHandle			takes hashtable table, integer parentKey, integer childKey, destructable whichDestructable returns boolean

native  SaveItemHandle					takes hashtable table, integer parentKey, integer childKey, item whichItem returns boolean

native  SaveUnitHandle					takes hashtable table, integer parentKey, integer childKey, unit whichUnit returns boolean

native  SaveAbilityHandle				takes hashtable table, integer parentKey, integer childKey, ability whichAbility returns boolean

native  SaveTimerHandle					takes hashtable table, integer parentKey, integer childKey, timer whichTimer returns boolean

native  SaveTriggerHandle				takes hashtable table, integer parentKey, integer childKey, trigger whichTrigger returns boolean

native  SaveTriggerConditionHandle		takes hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition returns boolean

native  SaveTriggerActionHandle			takes hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction returns boolean

native  SaveTriggerEventHandle			takes hashtable table, integer parentKey, integer childKey, event whichEvent returns boolean

native  SaveForceHandle					takes hashtable table, integer parentKey, integer childKey, force whichForce returns boolean

native  SaveGroupHandle					takes hashtable table, integer parentKey, integer childKey, group whichGroup returns boolean

native  SaveLocationHandle				takes hashtable table, integer parentKey, integer childKey, location whichLocation returns boolean

native  SaveRectHandle					takes hashtable table, integer parentKey, integer childKey, rect whichRect returns boolean

native  SaveBooleanExprHandle			takes hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr returns boolean

native  SaveSoundHandle					takes hashtable table, integer parentKey, integer childKey, sound whichSound returns boolean

native  SaveEffectHandle				takes hashtable table, integer parentKey, integer childKey, effect whichEffect returns boolean

native  SaveUnitPoolHandle				takes hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool returns boolean

native  SaveItemPoolHandle				takes hashtable table, integer parentKey, integer childKey, itempool whichItempool returns boolean

native  SaveQuestHandle					takes hashtable table, integer parentKey, integer childKey, quest whichQuest returns boolean

native  SaveQuestItemHandle				takes hashtable table, integer parentKey, integer childKey, questitem whichQuestitem returns boolean

native  SaveDefeatConditionHandle		takes hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition returns boolean

native  SaveTimerDialogHandle			takes hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog returns boolean

native  SaveLeaderboardHandle			takes hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard returns boolean

native  SaveMultiboardHandle			takes hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard returns boolean

native  SaveMultiboardItemHandle		takes hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem returns boolean

native  SaveTrackableHandle				takes hashtable table, integer parentKey, integer childKey, trackable whichTrackable returns boolean

native  SaveDialogHandle				takes hashtable table, integer parentKey, integer childKey, dialog whichDialog returns boolean

native  SaveButtonHandle				takes hashtable table, integer parentKey, integer childKey, button whichButton returns boolean

native  SaveTextTagHandle				takes hashtable table, integer parentKey, integer childKey, texttag whichTexttag returns boolean

native  SaveLightningHandle				takes hashtable table, integer parentKey, integer childKey, lightning whichLightning returns boolean

native  SaveImageHandle					takes hashtable table, integer parentKey, integer childKey, image whichImage returns boolean

native  SaveUbersplatHandle				takes hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat returns boolean

native  SaveRegionHandle				takes hashtable table, integer parentKey, integer childKey, region whichRegion returns boolean

native  SaveFogStateHandle				takes hashtable table, integer parentKey, integer childKey, fogstate whichFogState returns boolean

native  SaveFogModifierHandle			takes hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier returns boolean

native  SaveAgentHandle					takes hashtable table, integer parentKey, integer childKey, agent whichAgent returns boolean

native  SaveHashtableHandle				takes hashtable table, integer parentKey, integer childKey, hashtable whichHashtable returns boolean





native  LoadInteger					takes hashtable table, integer parentKey, integer childKey returns integer

native  LoadReal					takes hashtable table, integer parentKey, integer childKey returns real

native  LoadBoolean				    takes hashtable table, integer parentKey, integer childKey returns boolean

native  LoadStr 					takes hashtable table, integer parentKey, integer childKey returns string

native  LoadPlayerHandle			takes hashtable table, integer parentKey, integer childKey returns player

native  LoadWidgetHandle			takes hashtable table, integer parentKey, integer childKey returns widget

native  LoadDestructableHandle		takes hashtable table, integer parentKey, integer childKey returns destructable

native  LoadItemHandle				takes hashtable table, integer parentKey, integer childKey returns item

native  LoadUnitHandle				takes hashtable table, integer parentKey, integer childKey returns unit

native  LoadAbilityHandle			takes hashtable table, integer parentKey, integer childKey returns ability

native  LoadTimerHandle				takes hashtable table, integer parentKey, integer childKey returns timer

native  LoadTriggerHandle			takes hashtable table, integer parentKey, integer childKey returns trigger

native  LoadTriggerConditionHandle	takes hashtable table, integer parentKey, integer childKey returns triggercondition

native  LoadTriggerActionHandle		takes hashtable table, integer parentKey, integer childKey returns triggeraction

native  LoadTriggerEventHandle		takes hashtable table, integer parentKey, integer childKey returns event

native  LoadForceHandle				takes hashtable table, integer parentKey, integer childKey returns force

native  LoadGroupHandle				takes hashtable table, integer parentKey, integer childKey returns group

native  LoadLocationHandle			takes hashtable table, integer parentKey, integer childKey returns location

native  LoadRectHandle				takes hashtable table, integer parentKey, integer childKey returns rect

native  LoadBooleanExprHandle		takes hashtable table, integer parentKey, integer childKey returns boolexpr

native  LoadSoundHandle				takes hashtable table, integer parentKey, integer childKey returns sound

native  LoadEffectHandle			takes hashtable table, integer parentKey, integer childKey returns effect

native  LoadUnitPoolHandle			takes hashtable table, integer parentKey, integer childKey returns unitpool

native  LoadItemPoolHandle			takes hashtable table, integer parentKey, integer childKey returns itempool

native  LoadQuestHandle				takes hashtable table, integer parentKey, integer childKey returns quest

native  LoadQuestItemHandle			takes hashtable table, integer parentKey, integer childKey returns questitem

native  LoadDefeatConditionHandle	takes hashtable table, integer parentKey, integer childKey returns defeatcondition

native  LoadTimerDialogHandle		takes hashtable table, integer parentKey, integer childKey returns timerdialog

native  LoadLeaderboardHandle		takes hashtable table, integer parentKey, integer childKey returns leaderboard

native  LoadMultiboardHandle		takes hashtable table, integer parentKey, integer childKey returns multiboard

native  LoadMultiboardItemHandle	takes hashtable table, integer parentKey, integer childKey returns multiboarditem

native  LoadTrackableHandle			takes hashtable table, integer parentKey, integer childKey returns trackable

native  LoadDialogHandle			takes hashtable table, integer parentKey, integer childKey returns dialog

native  LoadButtonHandle			takes hashtable table, integer parentKey, integer childKey returns button

native  LoadTextTagHandle			takes hashtable table, integer parentKey, integer childKey returns texttag

native  LoadLightningHandle			takes hashtable table, integer parentKey, integer childKey returns lightning

native  LoadImageHandle				takes hashtable table, integer parentKey, integer childKey returns image

native  LoadUbersplatHandle			takes hashtable table, integer parentKey, integer childKey returns ubersplat

native  LoadRegionHandle			takes hashtable table, integer parentKey, integer childKey returns region

native  LoadFogStateHandle			takes hashtable table, integer parentKey, integer childKey returns fogstate

native  LoadFogModifierHandle		takes hashtable table, integer parentKey, integer childKey returns fogmodifier

native  LoadHashtableHandle			takes hashtable table, integer parentKey, integer childKey returns hashtable



native  HaveSavedInteger					takes hashtable table, integer parentKey, integer childKey returns boolean

native  HaveSavedReal						takes hashtable table, integer parentKey, integer childKey returns boolean

native  HaveSavedBoolean					takes hashtable table, integer parentKey, integer childKey returns boolean

native  HaveSavedString					    takes hashtable table, integer parentKey, integer childKey returns boolean

native  HaveSavedHandle     				takes hashtable table, integer parentKey, integer childKey returns boolean



native  RemoveSavedInteger					takes hashtable table, integer parentKey, integer childKey returns nothing

native  RemoveSavedReal						takes hashtable table, integer parentKey, integer childKey returns nothing

native  RemoveSavedBoolean					takes hashtable table, integer parentKey, integer childKey returns nothing

native  RemoveSavedString					takes hashtable table, integer parentKey, integer childKey returns nothing

native  RemoveSavedHandle					takes hashtable table, integer parentKey, integer childKey returns nothing



native  FlushParentHashtable						takes hashtable table returns nothing

native  FlushChildHashtable					takes hashtable table, integer parentKey returns nothing





//============================================================================

// Randomization API

native GetRandomInt takes integer lowBound, integer highBound returns integer

native GetRandomReal takes real lowBound, real highBound returns real



native CreateUnitPool           takes nothing returns unitpool

native DestroyUnitPool          takes unitpool whichPool returns nothing

native UnitPoolAddUnitType      takes unitpool whichPool, integer unitId, real weight returns nothing

native UnitPoolRemoveUnitType   takes unitpool whichPool, integer unitId returns nothing

native PlaceRandomUnit          takes unitpool whichPool, player forWhichPlayer, real x, real y, real facing returns unit



native CreateItemPool           takes nothing returns itempool

native DestroyItemPool          takes itempool whichItemPool returns nothing

native ItemPoolAddItemType      takes itempool whichItemPool, integer itemId, real weight returns nothing

native ItemPoolRemoveItemType   takes itempool whichItemPool, integer itemId returns nothing

native PlaceRandomItem          takes itempool whichItemPool, real x, real y returns item



// Choose any random unit/item. (NP means Neutral Passive)

native ChooseRandomCreep        takes integer level returns integer

native ChooseRandomNPBuilding   takes nothing returns integer

native ChooseRandomItem         takes integer level returns integer

native ChooseRandomItemEx       takes itemtype whichType, integer level returns integer

native SetRandomSeed            takes integer seed returns nothing



//============================================================================

// Visual API

native SetTerrainFog                takes real a, real b, real c, real d, real e returns nothing

native ResetTerrainFog              takes nothing returns nothing



native SetUnitFog                   takes real a, real b, real c, real d, real e returns nothing

native SetTerrainFogEx              takes integer style, real zstart, real zend, real density, real red, real green, real blue returns nothing

native DisplayTextToPlayer          takes player toPlayer, real x, real y, string message returns nothing

native DisplayTimedTextToPlayer     takes player toPlayer, real x, real y, real duration, string message returns nothing

native DisplayTimedTextFromPlayer   takes player toPlayer, real x, real y, real duration, string message returns nothing

native ClearTextMessages            takes nothing returns nothing

native SetDayNightModels            takes string terrainDNCFile, string unitDNCFile returns nothing

native SetSkyModel                  takes string skyModelFile returns nothing

native EnableUserControl            takes boolean b returns nothing

native EnableUserUI                 takes boolean b returns nothing

native SuspendTimeOfDay             takes boolean b returns nothing

native SetTimeOfDayScale            takes real r returns nothing

native GetTimeOfDayScale            takes nothing returns real

native ShowInterface                takes boolean flag, real fadeDuration returns nothing

native PauseGame                    takes boolean flag returns nothing

native UnitAddIndicator             takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing

native AddIndicator                 takes widget whichWidget, integer red, integer green, integer blue, integer alpha returns nothing

native PingMinimap                  takes real x, real y, real duration returns nothing

native PingMinimapEx                takes real x, real y, real duration, integer red, integer green, integer blue, boolean extraEffects returns nothing

native EnableOcclusion              takes boolean flag returns nothing

native SetIntroShotText             takes string introText returns nothing

native SetIntroShotModel            takes string introModelPath returns nothing

native EnableWorldFogBoundary       takes boolean b returns nothing

native PlayModelCinematic           takes string modelName returns nothing

native PlayCinematic                takes string movieName returns nothing

native ForceUIKey                   takes string key returns nothing

native ForceUICancel                takes nothing returns nothing

native DisplayLoadDialog            takes nothing returns nothing

native SetAltMinimapIcon            takes string iconPath returns nothing

native DisableRestartMission        takes boolean flag returns nothing



native CreateTextTag                takes nothing returns texttag

native DestroyTextTag               takes texttag t returns nothing

native SetTextTagText               takes texttag t, string s, real height returns nothing

native SetTextTagPos                takes texttag t, real x, real y, real heightOffset returns nothing

native SetTextTagPosUnit            takes texttag t, unit whichUnit, real heightOffset returns nothing

native SetTextTagColor              takes texttag t, integer red, integer green, integer blue, integer alpha returns nothing

native SetTextTagVelocity           takes texttag t, real xvel, real yvel returns nothing

native SetTextTagVisibility         takes texttag t, boolean flag returns nothing

native SetTextTagSuspended          takes texttag t, boolean flag returns nothing

native SetTextTagPermanent          takes texttag t, boolean flag returns nothing

native SetTextTagAge                takes texttag t, real age returns nothing

native SetTextTagLifespan           takes texttag t, real lifespan returns nothing

native SetTextTagFadepoint          takes texttag t, real fadepoint returns nothing



native SetReservedLocalHeroButtons  takes integer reserved returns nothing

native GetAllyColorFilterState      takes nothing returns integer

native SetAllyColorFilterState      takes integer state returns nothing

native GetCreepCampFilterState      takes nothing returns boolean

native SetCreepCampFilterState      takes boolean state returns nothing

native EnableMinimapFilterButtons   takes boolean enableAlly, boolean enableCreep returns nothing

native EnableDragSelect             takes boolean state, boolean ui returns nothing

native EnablePreSelect              takes boolean state, boolean ui returns nothing

native EnableSelect                 takes boolean state, boolean ui returns nothing



//============================================================================

// Trackable API

native CreateTrackable      takes string trackableModelPath, real x, real y, real facing returns trackable



//============================================================================

// Quest API

native CreateQuest          takes nothing returns quest

native DestroyQuest         takes quest whichQuest returns nothing

native QuestSetTitle        takes quest whichQuest, string title returns nothing

native QuestSetDescription  takes quest whichQuest, string description returns nothing

native QuestSetIconPath     takes quest whichQuest, string iconPath returns nothing



native QuestSetRequired     takes quest whichQuest, boolean required   returns nothing

native QuestSetCompleted    takes quest whichQuest, boolean completed  returns nothing

native QuestSetDiscovered   takes quest whichQuest, boolean discovered returns nothing

native QuestSetFailed       takes quest whichQuest, boolean failed     returns nothing

native QuestSetEnabled      takes quest whichQuest, boolean enabled    returns nothing

    

native IsQuestRequired     takes quest whichQuest returns boolean

native IsQuestCompleted    takes quest whichQuest returns boolean

native IsQuestDiscovered   takes quest whichQuest returns boolean

native IsQuestFailed       takes quest whichQuest returns boolean

native IsQuestEnabled      takes quest whichQuest returns boolean



native QuestCreateItem          takes quest whichQuest returns questitem

native QuestItemSetDescription  takes questitem whichQuestItem, string description returns nothing

native QuestItemSetCompleted    takes questitem whichQuestItem, boolean completed returns nothing



native IsQuestItemCompleted     takes questitem whichQuestItem returns boolean



native CreateDefeatCondition            takes nothing returns defeatcondition

native DestroyDefeatCondition           takes defeatcondition whichCondition returns nothing

native DefeatConditionSetDescription    takes defeatcondition whichCondition, string description returns nothing



native FlashQuestDialogButton   takes nothing returns nothing

native ForceQuestDialogUpdate   takes nothing returns nothing



//============================================================================

// Timer Dialog API

native CreateTimerDialog                takes timer t returns timerdialog

native DestroyTimerDialog               takes timerdialog whichDialog returns nothing

native TimerDialogSetTitle              takes timerdialog whichDialog, string title returns nothing

native TimerDialogSetTitleColor         takes timerdialog whichDialog, integer red, integer green, integer blue, integer alpha returns nothing

native TimerDialogSetTimeColor          takes timerdialog whichDialog, integer red, integer green, integer blue, integer alpha returns nothing

native TimerDialogSetSpeed              takes timerdialog whichDialog, real speedMultFactor returns nothing

native TimerDialogDisplay               takes timerdialog whichDialog, boolean display returns nothing

native IsTimerDialogDisplayed           takes timerdialog whichDialog returns boolean

native TimerDialogSetRealTimeRemaining  takes timerdialog whichDialog, real timeRemaining returns nothing



//============================================================================

// Leaderboard API



// Create a leaderboard object

native CreateLeaderboard                takes nothing returns leaderboard

native DestroyLeaderboard               takes leaderboard lb returns nothing



native LeaderboardDisplay               takes leaderboard lb, boolean show returns nothing

native IsLeaderboardDisplayed           takes leaderboard lb returns boolean



native LeaderboardGetItemCount          takes leaderboard lb returns integer



native LeaderboardSetSizeByItemCount    takes leaderboard lb, integer count returns nothing

native LeaderboardAddItem               takes leaderboard lb, string label, integer val1ue, player p returns nothing

native LeaderboardRemoveItem            takes leaderboard lb, integer index returns nothing

native LeaderboardRemovePlayerItem      takes leaderboard lb, player p returns nothing

native LeaderboardClear                 takes leaderboard lb returns nothing



native LeaderboardSortItemsByval1ue      takes leaderboard lb, boolean ascending returns nothing

native LeaderboardSortItemsByPlayer     takes leaderboard lb, boolean ascending returns nothing

native LeaderboardSortItemsByLabel      takes leaderboard lb, boolean ascending returns nothing



native LeaderboardHasPlayerItem         takes leaderboard lb, player p returns boolean

native LeaderboardGetPlayerIndex        takes leaderboard lb, player p returns integer

native LeaderboardSetLabel              takes leaderboard lb, string label returns nothing

native LeaderboardGetLabelText          takes leaderboard lb returns string



native PlayerSetLeaderboard             takes player toPlayer, leaderboard lb returns nothing

native PlayerGetLeaderboard             takes player toPlayer returns leaderboard



native LeaderboardSetLabelColor         takes leaderboard lb, integer red, integer green, integer blue, integer alpha returns nothing

native LeaderboardSetval1ueColor         takes leaderboard lb, integer red, integer green, integer blue, integer alpha returns nothing

native LeaderboardSetStyle              takes leaderboard lb, boolean showLabel, boolean showNames, boolean showval1ues, boolean showIcons returns nothing



native LeaderboardSetItemval1ue          takes leaderboard lb, integer whichItem, integer val1 returns nothing

native LeaderboardSetItemLabel          takes leaderboard lb, integer whichItem, string val1 returns nothing

native LeaderboardSetItemStyle          takes leaderboard lb, integer whichItem, boolean showLabel, boolean showval1ue, boolean showIcon returns nothing

native LeaderboardSetItemLabelColor     takes leaderboard lb, integer whichItem, integer red, integer green, integer blue, integer alpha returns nothing

native LeaderboardSetItemval1ueColor     takes leaderboard lb, integer whichItem, integer red, integer green, integer blue, integer alpha returns nothing



//============================================================================

// Multiboard API

//============================================================================



// Create a multiboard object

native CreateMultiboard                 takes nothing returns multiboard

native DestroyMultiboard                takes multiboard lb returns nothing



native MultiboardDisplay                takes multiboard lb, boolean show returns nothing

native IsMultiboardDisplayed            takes multiboard lb returns boolean



native MultiboardMinimize               takes multiboard lb, boolean minimize returns nothing

native IsMultiboardMinimized            takes multiboard lb returns boolean

native MultiboardClear                  takes multiboard lb returns nothing



native MultiboardSetTitleText           takes multiboard lb, string label returns nothing

native MultiboardGetTitleText           takes multiboard lb returns string

native MultiboardSetTitleTextColor      takes multiboard lb, integer red, integer green, integer blue, integer alpha returns nothing



native MultiboardGetRowCount            takes multiboard lb returns integer

native MultiboardGetColumnCount         takes multiboard lb returns integer



native MultiboardSetColumnCount         takes multiboard lb, integer count returns nothing

native MultiboardSetRowCount            takes multiboard lb, integer count returns nothing



// broadcast settings to all items

native MultiboardSetItemsStyle          takes multiboard lb, boolean showval1ues, boolean showIcons returns nothing

native MultiboardSetItemsval1ue          takes multiboard lb, string val1ue returns nothing

native MultiboardSetItemsval1ueColor     takes multiboard lb, integer red, integer green, integer blue, integer alpha returns nothing

native MultiboardSetItemsWidth          takes multiboard lb, real width returns nothing

native MultiboardSetItemsIcon           takes multiboard lb, string iconPath returns nothing





// funcs for modifying individual items

native MultiboardGetItem                takes multiboard lb, integer row, integer column returns multiboarditem

native MultiboardReleaseItem            takes multiboarditem mbi returns nothing



native MultiboardSetItemStyle           takes multiboarditem mbi, boolean showval1ue, boolean showIcon returns nothing

native MultiboardSetItemval1ue           takes multiboarditem mbi, string val1 returns nothing

native MultiboardSetItemval1ueColor      takes multiboarditem mbi, integer red, integer green, integer blue, integer alpha returns nothing

native MultiboardSetItemWidth           takes multiboarditem mbi, real width returns nothing

native MultiboardSetItemIcon            takes multiboarditem mbi, string iconFileName returns nothing



// meant to unequivocally suspend display of existing and

// subsequently displayed multiboards

//

native MultiboardSuppressDisplay        takes boolean flag returns nothing



//============================================================================

// Camera API

native SetCameraPosition            takes real x, real y returns nothing

native SetCameraQuickPosition       takes real x, real y returns nothing

native SetCameraBounds              takes real x1, real y1, real x2, real y2, real x3, real y3, real x4, real y4 returns nothing

native StopCamera                   takes nothing returns nothing

native ResetToGameCamera            takes real duration returns nothing

native PanCameraTo                  takes real x, real y returns nothing

native PanCameraToTimed             takes real x, real y, real duration returns nothing

native PanCameraToWithZ             takes real x, real y, real zOffsetDest returns nothing

native PanCameraToTimedWithZ        takes real x, real y, real zOffsetDest, real duration returns nothing

native SetCinematicCamera           takes string cameraModelFile returns nothing

native SetCameraRotateMode          takes real x, real y, real radiansToSweep, real duration returns nothing

native SetCameraField               takes camerafield whichField, real val1ue, real duration returns nothing

native AdjustCameraField            takes camerafield whichField, real offset, real duration returns nothing

native SetCameraTargetController    takes unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing

native SetCameraOrientController    takes unit whichUnit, real xoffset, real yoffset returns nothing



native CreateCameraSetup                    takes nothing returns camerasetup

native CameraSetupSetField                  takes camerasetup whichSetup, camerafield whichField, real val1ue, real duration returns nothing

native CameraSetupGetField                  takes camerasetup whichSetup, camerafield whichField returns real

native CameraSetupSetDestPosition           takes camerasetup whichSetup, real x, real y, real duration returns nothing

native CameraSetupGetDestPositionLoc        takes camerasetup whichSetup returns location

native CameraSetupGetDestPositionX          takes camerasetup whichSetup returns real

native CameraSetupGetDestPositionY          takes camerasetup whichSetup returns real

native CameraSetupApply                     takes camerasetup whichSetup, boolean doPan, boolean panTimed returns nothing

native CameraSetupApplyWithZ                takes camerasetup whichSetup, real zDestOffset returns nothing

native CameraSetupApplyForceDuration        takes camerasetup whichSetup, boolean doPan, real forceDuration returns nothing

native CameraSetupApplyForceDurationWithZ   takes camerasetup whichSetup, real zDestOffset, real forceDuration returns nothing



native CameraSetTargetNoise             takes real mag, real velocity returns nothing

native CameraSetSourceNoise             takes real mag, real velocity returns nothing



native CameraSetTargetNoiseEx           takes real mag, real velocity, boolean vertOnly returns nothing

native CameraSetSourceNoiseEx           takes real mag, real velocity, boolean vertOnly returns nothing



native CameraSetSmoothingFactor         takes real factor returns nothing



native SetCineFilterTexture             takes string filename returns nothing

native SetCineFilterBlendMode           takes blendmode whichMode returns nothing

native SetCineFilterTexMapFlags         takes texmapflags whichFlags returns nothing

native SetCineFilterStartUV             takes real minu, real minv, real maxu, real maxv returns nothing

native SetCineFilterEndUV               takes real minu, real minv, real maxu, real maxv returns nothing

native SetCineFilterStartColor          takes integer red, integer green, integer blue, integer alpha returns nothing

native SetCineFilterEndColor            takes integer red, integer green, integer blue, integer alpha returns nothing

native SetCineFilterDuration            takes real duration returns nothing

native DisplayCineFilter                takes boolean flag returns nothing

native IsCineFilterDisplayed            takes nothing returns boolean



native SetCinematicScene                takes integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration returns nothing

native EndCinematicScene                takes nothing returns nothing

native ForceCinematicSubtitles          takes boolean flag returns nothing



native GetCameraMargin                  takes integer whichMargin returns real



// These return val1ues for the local players camera only...

constant native GetCameraBoundMinX          takes nothing returns real

constant native GetCameraBoundMinY          takes nothing returns real

constant native GetCameraBoundMaxX          takes nothing returns real

constant native GetCameraBoundMaxY          takes nothing returns real

constant native GetCameraField              takes camerafield whichField returns real

constant native GetCameraTargetPositionX    takes nothing returns real

constant native GetCameraTargetPositionY    takes nothing returns real

constant native GetCameraTargetPositionZ    takes nothing returns real

constant native GetCameraTargetPositionLoc  takes nothing returns location

constant native GetCameraEyePositionX       takes nothing returns real

constant native GetCameraEyePositionY       takes nothing returns real

constant native GetCameraEyePositionZ       takes nothing returns real

constant native GetCameraEyePositionLoc     takes nothing returns location



//============================================================================

// Sound API

//

native NewSoundEnvironment          takes string environmentName returns nothing



native CreateSound                  takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting returns sound

native CreateSoundFilenameWithLabel takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName returns sound

native CreateSoundFromLabel         takes string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate returns sound

native CreateMIDISound              takes string soundLabel, integer fadeInRate, integer fadeOutRate returns sound



native SetSoundParamsFromLabel      takes sound soundHandle, string soundLabel returns nothing

native SetSoundDistanceCutoff       takes sound soundHandle, real cutoff returns nothing

native SetSoundChannel              takes sound soundHandle, integer channel returns nothing

native SetSoundVolume               takes sound soundHandle, integer volume returns nothing

native SetSoundPitch                takes sound soundHandle, real pitch returns nothing



// the following method must be called immediately after calling "StartSound" 

native SetSoundPlayPosition         takes sound soundHandle, integer millisecs returns nothing



// these calls are only val1id if the sound was created with 3d enabled

native SetSoundDistances            takes sound soundHandle, real minDist, real maxDist returns nothing

native SetSoundConeAngles           takes sound soundHandle, real inside, real outside, integer outsideVolume returns nothing

native SetSoundConeOrientation      takes sound soundHandle, real x, real y, real z returns nothing

native SetSoundPosition             takes sound soundHandle, real x, real y, real z returns nothing

native SetSoundVelocity             takes sound soundHandle, real x, real y, real z returns nothing

native AttachSoundToUnit            takes sound soundHandle, unit whichUnit returns nothing



native StartSound                   takes sound soundHandle returns nothing

native StopSound                    takes sound soundHandle, boolean killWhenDone, boolean fadeOut returns nothing

native KillSoundWhenDone            takes sound soundHandle returns nothing



// Music Interface. Note that if music is disabled, these calls do nothing

native SetMapMusic                  takes string musicName, boolean random, integer index returns nothing

native ClearMapMusic                takes nothing returns nothing



native PlayMusic                    takes string musicName returns nothing

native PlayMusicEx                  takes string musicName, integer frommsecs, integer fadeinmsecs returns nothing

native StopMusic                    takes boolean fadeOut returns nothing

native ResumeMusic                  takes nothing returns nothing



native PlayThematicMusic            takes string musicFileName returns nothing

native PlayThematicMusicEx          takes string musicFileName, integer frommsecs returns nothing

native EndThematicMusic             takes nothing returns nothing



native SetMusicVolume               takes integer volume returns nothing

native SetMusicPlayPosition         takes integer millisecs returns nothing

native SetThematicMusicPlayPosition takes integer millisecs returns nothing



// other music and sound calls

native SetSoundDuration             takes sound soundHandle, integer duration returns nothing

native GetSoundDuration             takes sound soundHandle returns integer

native GetSoundFileDuration         takes string musicFileName returns integer



native VolumeGroupSetVolume         takes volumegroup vgroup, real scale returns nothing

native VolumeGroupReset             takes nothing returns nothing



native GetSoundIsPlaying            takes sound soundHandle returns boolean

native GetSoundIsLoading            takes sound soundHandle returns boolean



native RegisterStackedSound         takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing

native UnregisterStackedSound       takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing



//============================================================================

// Effects API

//

native AddWeatherEffect             takes rect where, integer effectID returns weathereffect

native RemoveWeatherEffect          takes weathereffect whichEffect returns nothing

native EnableWeatherEffect          takes weathereffect whichEffect, boolean enable returns nothing



native TerrainDeformCrater          takes real x, real y, real radius, real depth, integer duration, boolean permanent returns terraindeformation

native TerrainDeformRipple          takes real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg returns terraindeformation

native TerrainDeformWave            takes real x, real y, real dirX, real dirY, real distance, real speed, real radius, real depth, integer trailTime, integer count returns terraindeformation

native TerrainDeformRandom          takes real x, real y, real radius, real minDelta, real maxDelta, integer duration, integer updateInterval1 returns terraindeformation

native TerrainDeformStop            takes terraindeformation deformation, integer duration returns nothing

native TerrainDeformStopAll         takes nothing returns nothing



native AddSpecialEffect             takes string modelName, real x, real y returns effect

native AddSpecialEffectLoc          takes string modelName, location where returns effect

native AddSpecialEffectTarget       takes string modelName, widget targetWidget, string attachPointName returns effect

native DestroyEffect                takes effect whichEffect returns nothing



native AddSpellEffect               takes string abilityString, effecttype t, real x, real y returns effect

native AddSpellEffectLoc            takes string abilityString, effecttype t,location where returns effect

native AddSpellEffectById           takes integer abilityId, effecttype t,real x, real y returns effect

native AddSpellEffectByIdLoc        takes integer abilityId, effecttype t,location where returns effect

native AddSpellEffectTarget         takes string modelName, effecttype t, widget targetWidget, string attachPoint returns effect

native AddSpellEffectTargetById     takes integer abilityId, effecttype t, widget targetWidget, string attachPoint returns effect



native AddLightning                 takes string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2 returns lightning

native AddLightningEx               takes string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns lightning

native DestroyLightning             takes lightning whichBolt returns boolean

native MoveLightning                takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2 returns boolean

native MoveLightningEx              takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns boolean

native GetLightningColorA           takes lightning whichBolt returns real

native GetLightningColorR           takes lightning whichBolt returns real

native GetLightningColorG           takes lightning whichBolt returns real

native GetLightningColorB           takes lightning whichBolt returns real

native SetLightningColor            takes lightning whichBolt, real r, real g, real b, real a returns boolean



native GetAbilityEffect             takes string abilityString, effecttype t, integer index returns string

native GetAbilityEffectById         takes integer abilityId, effecttype t, integer index returns string

native GetAbilitySound              takes string abilityString, soundtype t returns string

native GetAbilitySoundById          takes integer abilityId, soundtype t returns string



//============================================================================

// Terrain API

//

native GetTerrainCliffLevel         takes real x, real y returns integer

native SetWaterBaseColor            takes integer red, integer green, integer blue, integer alpha returns nothing

native SetWaterDeforms              takes boolean val1 returns nothing

native GetTerrainType               takes real x, real y returns integer

native GetTerrainVariance           takes real x, real y returns integer

native SetTerrainType               takes real x, real y, integer terrainType, integer variation, integer area, integer shape returns nothing

native IsTerrainPathable            takes real x, real y, pathingtype t returns boolean

native SetTerrainPathable           takes real x, real y, pathingtype t, boolean flag returns nothing



//============================================================================

// Image API

//

native CreateImage                  takes string file, real sizeX, real sizeY, real sizeZ, real posX, real posY, real posZ, real originX, real originY, real originZ, integer imageType returns image

native DestroyImage                 takes image whichImage returns nothing

native ShowImage                    takes image whichImage, boolean flag returns nothing

native SetImageConstantHeight       takes image whichImage, boolean flag, real height returns nothing

native SetImagePosition             takes image whichImage, real x, real y, real z returns nothing

native SetImageColor                takes image whichImage, integer red, integer green, integer blue, integer alpha returns nothing

native SetImageRender               takes image whichImage, boolean flag returns nothing

native SetImageRenderAlways         takes image whichImage, boolean flag returns nothing

native SetImageAboveWater           takes image whichImage, boolean flag, boolean useWaterAlpha returns nothing

native SetImageType                 takes image whichImage, integer imageType returns nothing



//============================================================================

// Ubersplat API

//

native CreateUbersplat              takes real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime returns ubersplat

native DestroyUbersplat             takes ubersplat whichSplat returns nothing

native ResetUbersplat               takes ubersplat whichSplat returns nothing

native FinishUbersplat              takes ubersplat whichSplat returns nothing

native ShowUbersplat                takes ubersplat whichSplat, boolean flag returns nothing

native SetUbersplatRender           takes ubersplat whichSplat, boolean flag returns nothing

native SetUbersplatRenderAlways     takes ubersplat whichSplat, boolean flag returns nothing



//============================================================================

// Blight API

//

native SetBlight                takes player whichPlayer, real x, real y, real radius, boolean addBlight returns nothing

native SetBlightRect            takes player whichPlayer, rect r, boolean addBlight returns nothing

native SetBlightPoint           takes player whichPlayer, real x, real y, boolean addBlight returns nothing

native SetBlightLoc             takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing

native CreateBlightedGoldmine   takes player id, real x, real y, real face returns unit

native IsPointBlighted          takes real x, real y returns boolean



//============================================================================

// Doodad API

//

native SetDoodadAnimation       takes real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom returns nothing

native SetDoodadAnimationRect   takes rect r, integer doodadID, string animName, boolean animRandom returns nothing



//============================================================================

// Computer AI interface

//

native StartMeleeAI         takes player num, string script                 returns nothing

native StartCampaignAI      takes player num, string script                 returns nothing

native CommandAI            takes player num, integer command, integer data returns nothing

native PauseCompAI          takes player p,   boolean pause                 returns nothing

native GetAIDifficulty      takes player num                                returns aidifficulty



native RemoveGuardPosition  takes unit hUnit                                returns nothing

native RecycleGuardPosition takes unit hUnit                                returns nothing

native RemoveAllGuardPositions takes player num                             returns nothing



//============================================================================

native Cheat            takes string cheatStr returns nothing

native IsNoVictoryCheat takes nothing returns boolean

native IsNoDefeatCheat  takes nothing returns boolean



native Preload          takes string filename returns nothing

native PreloadEnd       takes real timeout returns nothing



native PreloadStart     takes nothing returns nothing

native PreloadRefresh   takes nothing returns nothing

native PreloadEndEx     takes nothing returns nothing



native PreloadGenClear  takes nothing returns nothing

native PreloadGenStart  takes nothing returns nothing

native PreloadGenEnd    takes string filename returns nothing

native Preloader        takes string filename returns nothing


native testSuccess takes nothing returns nothing

package test {
	
	function runTest() {
		testSuccess()
	}
	
}
