Skip to content
View brennengreen's full-sized avatar
🎮
🎮

Block or report brennengreen

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
brennengreen/README.md

✨Brennen Green (he/him)✨

Developer Partner Manager @ Xbox

Experience:
  • Developer Partner Manager @ Xbox ( Current! )
  • Software Engineer @ DreamWorks Animation
  • Graphics Programmer Intern @ Blizzard Entertainment
  • Android Graphics Engineering Intern @ Twitch
  • Software Engineering Intern @ Intel Corporation

Pinned Loading

  1. microsoft/XBOX-Godot-Sample microsoft/XBOX-Godot-Sample Public

    An example implementation binding the GDK, PlayFab, and GameInput to Godot

    C++ 131 7

  2. Teapot-Engine Teapot-Engine Public

    A minimal, beginner-focused, game engine.

    C++

  3. Physically-Based-Raytracer Physically-Based-Raytracer Public

    A physically based raytracer written in C++ w/ support for Monte Carlo rendering.

    C

  4. VkGuide-Vulkan-Renderer VkGuide-Vulkan-Renderer Public

    Vulkan toy renderer written for the purposes of better understanding the exposed features of Vulkan and how to use them in a rendering architecture

    C++

  5. OpenGL-Toy-Renderer OpenGL-Toy-Renderer Public

    Toy OpenGL core profile rendering engine written in C++ for the purpose of learning OpenGL and testing shaders.

    C 1

  6. mwVoxelEngine mwVoxelEngine Public

    Small voxel engine supporting ~16.7 million voxels, w/ a hydraulic erosion simulation approach to terrain generation

    C++ 3