- Developer Partner Manager @ Xbox ( Current! )
- Software Engineer @ DreamWorks Animation
- Graphics Programmer Intern @ Blizzard Entertainment
- Android Graphics Engineering Intern @ Twitch
- Software Engineering Intern @ Intel Corporation
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Xbox Developer Relations
- Redmond, Washington
- https://www.brennengreen.dev/
Highlights
Pinned Loading
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microsoft/XBOX-Godot-Sample
microsoft/XBOX-Godot-Sample PublicAn example implementation binding the GDK, PlayFab, and GameInput to Godot
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Physically-Based-Raytracer
Physically-Based-Raytracer PublicA physically based raytracer written in C++ w/ support for Monte Carlo rendering.
C
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VkGuide-Vulkan-Renderer
VkGuide-Vulkan-Renderer PublicVulkan toy renderer written for the purposes of better understanding the exposed features of Vulkan and how to use them in a rendering architecture
C++
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OpenGL-Toy-Renderer
OpenGL-Toy-Renderer PublicToy OpenGL core profile rendering engine written in C++ for the purpose of learning OpenGL and testing shaders.
C 1
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mwVoxelEngine
mwVoxelEngine PublicSmall voxel engine supporting ~16.7 million voxels, w/ a hydraulic erosion simulation approach to terrain generation
C++ 3
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