OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR3 FG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
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Updated
Jun 8, 2026 - C++
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR3 FG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.
Stable repository of the modernized X-Ray 1.6 game engine
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
An ASI Plugin for OptiScaler to expose DLSS/DLSSG inputs without spoofing in supported games.
The most powerful tool now. You can install OptiScaler and DLSS Enabler, modify upscalers, manage everything, and make your games smaller in size, all in one place.
Utility to facilitate the installation of FSR | DLSS | FG mods
A professional utility to check compatibility and manage DLSS ENABLE ,mod
The intelligent OptiScaler installer Linux gamers needed. Automates FSR4, XeSS & DLSS configuration with GPU-optimized profiles for RDNA3/4, Arc & RTX cards.
Minecraft Vulkan Renderer (MCVR) is a C++ implemented render framework for minecraft. It should be used with the Radiance mod.
Noesis - unity scriptable render pipeline with all main urp features.
Utility to facilitate the installation of FSR3 | DLSS | FG mods
User-friendly GUI for OptiScaler - making AMD FSR, Intel XeSS and NVIDIA DLSS accessible to all gamers. One-click installation, automatic game detection, robust multi-tier architecture.
Exploratory Project on Multiple-Image Super-Resolution
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